Warning: Use of undefined constant wp_cumulus_widget - assumed 'wp_cumulus_widget' (this will throw an Error in a future version of PHP) in /home/hellwor/public_html/gamez/wp-content/plugins/wp-cumulus/wp-cumulus.php on line 375

Warning: Cannot modify header information - headers already sent by (output started at /home/hellwor/public_html/gamez/wp-content/plugins/wp-cumulus/wp-cumulus.php:375) in /home/hellwor/public_html/gamez/wp-includes/rest-api/class-wp-rest-server.php on line 1719

Warning: Cannot modify header information - headers already sent by (output started at /home/hellwor/public_html/gamez/wp-content/plugins/wp-cumulus/wp-cumulus.php:375) in /home/hellwor/public_html/gamez/wp-includes/rest-api/class-wp-rest-server.php on line 1719

Warning: Cannot modify header information - headers already sent by (output started at /home/hellwor/public_html/gamez/wp-content/plugins/wp-cumulus/wp-cumulus.php:375) in /home/hellwor/public_html/gamez/wp-includes/rest-api/class-wp-rest-server.php on line 1719

Warning: Cannot modify header information - headers already sent by (output started at /home/hellwor/public_html/gamez/wp-content/plugins/wp-cumulus/wp-cumulus.php:375) in /home/hellwor/public_html/gamez/wp-includes/rest-api/class-wp-rest-server.php on line 1719

Warning: Cannot modify header information - headers already sent by (output started at /home/hellwor/public_html/gamez/wp-content/plugins/wp-cumulus/wp-cumulus.php:375) in /home/hellwor/public_html/gamez/wp-includes/rest-api/class-wp-rest-server.php on line 1719

Warning: Cannot modify header information - headers already sent by (output started at /home/hellwor/public_html/gamez/wp-content/plugins/wp-cumulus/wp-cumulus.php:375) in /home/hellwor/public_html/gamez/wp-includes/rest-api/class-wp-rest-server.php on line 1719

Warning: Cannot modify header information - headers already sent by (output started at /home/hellwor/public_html/gamez/wp-content/plugins/wp-cumulus/wp-cumulus.php:375) in /home/hellwor/public_html/gamez/wp-includes/rest-api/class-wp-rest-server.php on line 1719

Warning: Cannot modify header information - headers already sent by (output started at /home/hellwor/public_html/gamez/wp-content/plugins/wp-cumulus/wp-cumulus.php:375) in /home/hellwor/public_html/gamez/wp-includes/rest-api/class-wp-rest-server.php on line 1719
{"id":663,"date":"2008-07-18T16:02:32","date_gmt":"2008-07-18T13:02:32","guid":{"rendered":"http:\/\/www.hell-world.org\/gamez\/?p=663"},"modified":"2008-07-18T16:02:32","modified_gmt":"2008-07-18T13:02:32","slug":"mass-effect","status":"publish","type":"post","link":"https:\/\/www.hell-world.org\/gamez\/mass-effect\/","title":{"rendered":"Mass Effect"},"content":{"rendered":"

\"mass<\/a><\/p>\n

Asl\u0131na bakarsan\u0131z BioWare\u2019in ge\u00e7mi\u015fini ve oyunlar\u0131n\u0131 anlatan uzun bir paragraf ile girmeyi planl\u0131yordum. Bir BioWare oyunu olman\u0131n niteliklerinden, i\u00e7erdikleri kendilerine has \u00f6zelliklerinden bahsetmeyi d\u00fc\u015f\u00fcn\u00fcyordum. Ama bu i\u00e7imdeki tatminsizlik, beklentilerin (y\u00fcksek beklentilerin) kar\u015f\u0131lanmamas\u0131, birka\u00e7 saat \u00f6nce bitirdi\u011fim oyunun ger\u00e7ekten s\u00f6yledikleri kadar iyi olmay\u0131\u015f\u0131 benim o tarihsel mizah\u0131 yapmam\u0131 engelledi. Sahip oldu\u011fum bu burukluk ise firmaya ve oyunlar\u0131na kar\u015f\u0131 olan sayg\u0131m ve sevgimden kaynakl\u0131. O y\u00fczden bu yaz\u0131 daha \u00e7ok \u2018dostun dostu ele\u015ftirmesi\u2019 gibi alg\u0131lanmal\u0131.<\/p>\n

Bildi\u011finiz gibi Mass Effect\u2019in ilk ziyareti 2007 y\u0131l\u0131nda, 360 platformunda ger\u00e7ekle\u015fti. Aradan ge\u00e7en yakla\u015f\u0131k bir senenin ard\u0131ndan Demiurge Studios taraf\u0131ndan PC\u2019ye port edildi. \u00d6ncelikle yap\u0131m\u0131n bu y\u00f6n\u00fcne bakmakta fayda var. Bir port olarak Mass Effect, s\u00f6zde \u2018\u00f6zel PC\u2019 oyunlar\u0131ndan \u00e7ok daha ba\u015far\u0131l\u0131. Teknik a\u00e7\u0131dan g\u00fcn\u00fcm\u00fcz\u00fcn yayg\u0131n se\u00e7imlerinden biri olan Unreal 3 grafik motorunu kullanan BioWare, neredeyse teknolojinin sahibi (Epic Games) kadar etkileyici bir i\u015f \u00e7\u0131karm\u0131\u015f. Ama bu etkiler karakter grafiklerinden \u00e7evreye ge\u00e7ti\u011finde biraz t\u00f6kezlemeye ba\u015fl\u0131yor. BioWare oyunlar\u0131n\u0131n en \u00f6nemli \u00f6zelli\u011fi karakterler aras\u0131 ileti\u015fimlerdir. Bu nedenle etkile\u015fimde oldu\u011fumuz t\u00fcm isimler poligon say\u0131s\u0131 y\u00f6n\u00fcnden son derece tatminkar. KOTOR\u2019un (bence) en b\u00fcy\u00fck eksikliklerinden birisi olan \u2018fiziksel ileti\u015fim\u2019 de ba\u015far\u0131l\u0131 animat\u00f6rler yard\u0131m\u0131yla kotar\u0131lm\u0131\u015f. Art\u0131k karakterler el s\u0131k\u0131\u015f\u0131yor, sar\u0131l\u0131yor ve yeri geldi\u011finde sevi\u015febiliyorlar bile. 20 saat boyunca uzaktan \u00f6p\u00fcc\u00fck atmay\u0131 b\u0131rakt\u0131rd\u0131\u011f\u0131 i\u00e7in BioWare\u2019e te\u015fekk\u00fcr etmek laz\u0131m. T\u00fcm bunlar\u0131n yan\u0131nda, yukar\u0131da da bahsetti\u011fim gibi \u00e7evre grafikleri ortalamay\u0131 fazla ge\u00e7emiyor. Yaz\u0131n\u0131n ilerleyen k\u0131s\u0131mlar\u0131nda bahsedece\u011fim \u2018dejavu seanslar\u0131\u2019 y\u00fcz\u00fcnden yarat\u0131c\u0131l\u0131k \u00e7ok arka planda kalm\u0131\u015f.<\/p>\n

Yap\u0131m\u0131n PC\u2019ye gelmesi, hayliyle kontrol sistemini de etkiliyor. Demiurge Studios, 360 kullan\u0131c\u0131lar\u0131n\u0131 k\u0131skand\u0131racak \u00e7ok ba\u015far\u0131l\u0131 ve efektif bir kumanda sistemi sunuyor bize. Mouse kullan\u0131m\u0131 sayesinde,bir aksiyon-rol yapma oyunu olan Mass Effect\u2019de hem \u00e7ok daha ba\u015far\u0131l\u0131 ni\u015fan alabiliyor, hem de bize sunulan kullan\u0131c\u0131 ara y\u00fcz\u00fcn\u00fc sa\u011fl\u0131kl\u0131 bir \u015fekilde kullanabiliyoruz. PC\u2019in klavye nimetlerinden yararlan\u0131lmas\u0131 i\u00e7in de 1-9 aras\u0131 numaralara ili\u015ftirebilece\u011fimiz k\u0131sa yollar da eklenmi\u015f. Bu sayede aksiyona ara vermeden hamleler yapmak m\u00fcmk\u00fcn. Teknik konunun ses taraf\u0131 da Mass Effect\u2019i ayakta tutan en b\u00fcy\u00fck etkenlerden. Filmleri aratmayacak onlarca farkl\u0131 seslendirme, Jack Wall ve Sam Hulick\u2019in elinden \u00e7\u0131km\u0131\u015f s\u00fcr\u00fckleyici m\u00fczikleri ile BioWare\u2019in her yeni yap\u0131mda daha da profesyonel oldu\u011funun a\u00e7\u0131k bir g\u00f6stergesi.<\/p>\n

\"mass<\/p>\n

I\u015f\u0131k h\u0131z\u0131, gerek \u015fu an gerekse gelece\u011fimiz i\u00e7in bir hayal. Zaman kavram\u0131n\u0131n yokolma kesinli\u011fi nedeniyle b\u00f6yle bir teknolojinin geli\u015fmesi de ancak oyunlarda ya da filmlerde \u00e7\u0131k\u0131yor kar\u015f\u0131m\u0131za. Hikaye y\u00f6n\u00fcnden Mass Effect\u2019de bu kategoriye giriyor. Tabii ki t\u00fcm hikayeyi \u2018\u0131\u015f\u0131k h\u0131z\u0131n\u0131n ke\u015ffi\u2019 diye tan\u0131mlamak \u00e7ok b\u00fcy\u00fck haks\u0131zl\u0131k olur. BioWare, belki de g\u00fcn\u00fcm\u00fcze kadar yap\u0131lm\u0131\u015f en yarat\u0131c\u0131 ve etkileyici bilimkurgu d\u00fcnyalar\u0131ndan birini yaratm\u0131\u015f. Asl\u0131nda ge\u00e7ti\u011fi yer olarak hepimizin en az\u0131ndan bir kez duydu\u011fu bir yer; Samanyolu, ya da bir di\u011fer deyi\u015fle Milky Way (Hera\u2019n\u0131n Herkul\u2019u emzirmesi s\u0131ras\u0131nda t\u00fcm g\u00f6ky\u00fcz\u00fcn\u00fcn s\u00fcte bulanmas\u0131 ve ard\u0131ndan ona verilen ad). \u015eu anda elimizdeki teknoloji ile evrenin %1\u2032inden \u00e7ok daha az\u0131n\u0131 ke\u015ffedebildik. Mass Effect\u2019in ge\u00e7ti\u011fi 2183 y\u0131l\u0131nda da yaln\u0131zca %1\u2032i ke\u015ffedilmi\u015f durumda. Bu %1\u2032lik alan\u0131n ziyaret edilmesi de, insan \u0131rk\u0131n\u0131n 2156 y\u0131l\u0131nda, \u00e7ok geli\u015fmi\u015f bir yarat\u0131k \u0131rk\u0131n\u0131n eseri olan ve Mass Relay olarak adland\u0131r\u0131lan bir sistemin bulunmas\u0131 ile ger\u00e7ekle\u015fiyor. Bu sistem, uzay gemilerine Faster Than Light\u2019a (I\u015f\u0131k h\u0131z\u0131ndan daha h\u0131zl\u0131) ula\u015fma imkan\u0131 sunuyor. Bu sayede birbirinden farkl\u0131 \u0131rklar\u0131n, onlar\u0131n gezegenlerinin ve k\u00fclt\u00fcrlerinin ke\u015ffedilmesine ve zaman i\u00e7erisinde ortak ya\u015fam\u0131n ba\u015flanmas\u0131na olanak sa\u011fl\u0131yor. Bu ortak ya\u015fam\u0131n ilerleyi\u015fi s\u0131ras\u0131nda, d\u00fczenin ve adaletin sa\u011flanmas\u0131 i\u00e7in de, yine geli\u015fmi\u015f yarat\u0131k \u0131rk\u0131n\u0131n bir eseri olan Citadel\u2019de her bir \u0131rk\u0131n(insanlar hari\u00e7) bir temsilcisinin bulundu\u011fu \u00f6zel bir kons\u00fcl olu\u015fturuluyor. \u0130nsan \u0131rk\u0131n\u0131n tatmin olmayan, zay\u0131f ve basit olarak g\u00f6sterildi\u011fi b\u00f6yle bir evrende, baz\u0131 \u015feylerin de\u011fi\u015fmesinin zaman\u0131n\u0131n art\u0131k geldi\u011fine inanan, kimse fark\u0131nda olmasa da t\u00fcm \u0131rklar\u0131n belki de tek \u00e7aresi olacak bir karakteri canland\u0131r\u0131yoruz, Commander Shepard. Entrika ve s\u00fcrprizlerle dolu olan hikayesinden daha fazla bahsetmek istemiyorum \u00e7\u00fcnk\u00fc spoiler olacak bir hayli \u00e7ok malzeme mevcut. E\u011fer i\u00e7inde bulundu\u011funuz evren hakk\u0131nda daha ayr\u0131nt\u0131l\u0131 bilgi istiyorsan\u0131z Mass Effect Wiki\u2019yi ziyaret edebilirsiniz.<\/p>\n","protected":false},"excerpt":{"rendered":"

Asl\u0131na bakarsan\u0131z BioWare\u2019in ge\u00e7mi\u015fini ve oyunlar\u0131n\u0131 anlatan uzun bir paragraf ile girmeyi planl\u0131yordum. Bir BioWare oyunu olman\u0131n niteliklerinden, i\u00e7erdikleri kendilerine has \u00f6zelliklerinden bahsetmeyi d\u00fc\u015f\u00fcn\u00fcyordum. Ama bu i\u00e7imdeki tatminsizlik, beklentilerin (y\u00fcksek beklentilerin) kar\u015f\u0131lanmamas\u0131, birka\u00e7 saat \u00f6nce bitirdi\u011fim oyunun ger\u00e7ekten s\u00f6yledikleri kadar iyi olmay\u0131\u015f\u0131 benim o tarihsel mizah\u0131 yapmam\u0131 engelledi. Sahip oldu\u011fum bu burukluk ise firmaya ve […]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[878,688,990,989],"_links":{"self":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/663"}],"collection":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/comments?post=663"}],"version-history":[{"count":0,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/663\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/media?parent=663"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/categories?post=663"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/tags?post=663"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}