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{"id":643,"date":"2008-07-14T15:00:29","date_gmt":"2008-07-14T12:00:29","guid":{"rendered":"http:\/\/www.hell-world.org\/gamez\/?p=643"},"modified":"2008-07-06T15:43:51","modified_gmt":"2008-07-06T12:43:51","slug":"battlefield-bad-company","status":"publish","type":"post","link":"https:\/\/www.hell-world.org\/gamez\/battlefield-bad-company\/","title":{"rendered":"Battlefield Bad Company"},"content":{"rendered":"

\"\"<\/p>\n

Do\u011fu Avrupa\u2019da bir yer. \u201cSarge ve Haggard \u201d ya da isimleri tam olarak neyse, umursamazlar ve \u015fakala\u015fmay\u0131 seviyorlar. Ortak y\u00f6nleri alt\u0131n ve paran\u0131n dayan\u0131lmaz cazibesi. K\u00f6t\u00fc tak\u0131m\u0131m\u0131z ba\u015flar\u0131n\u0131 belaya sokmak i\u00e7in adeta f\u0131rsat kolluyor ve bulduklar\u0131 her sebep sonucu kendilerini sava\u015f\u0131n ortas\u0131nda buluyorlar. \u0130\u015fte yine yapt\u0131lar\u2026<\/p>\n

\u201cAlman tanklar\u0131 bizi yine s\u0131k\u0131\u015ft\u0131r\u0131yor, derken Fox birli\u011fi yard\u0131m\u0131m\u0131za geldi. Art\u0131k arkam\u0131zdaki destek daha da sa\u011flam.\u201d gibi c\u00fcmleler kurarak yaz\u0131ya giri\u015f yapmay\u0131 o kadar isterdim, ama Battlefield bu \u00e7a\u011f\u0131 y\u0131llar \u00f6nce atlad\u0131 ve anla\u015f\u0131lan uzay \u00e7a\u011f\u0131ndan da s\u0131k\u0131lm\u0131\u015f olacak ki bu kez modern zamana d\u00f6nmeye karar vermi\u015f g\u00f6r\u00fcn\u00fcyor. Bu ger\u00e7ek bir hikaye de\u011fil. Alternatif kurgu \u00fcr\u00fcn\u00fc ve kendini bilmez askerlerin kendi zevklerini tatmin etmek i\u00e7in sava\u015ft\u0131klar\u0131 bir d\u00fcnya: Bad Company\ufffd<\/p>\n

Sava\u015flar\u0131n sadece monit\u00f6rlerde kalmas\u0131n\u0131 isteyenler el kald\u0131rs\u0131n<\/strong><\/p>\n

Y\u0131llard\u0131r Battlefield ile cepheden cepheye ko\u015ftuk, \u00e7o\u011fu yeri ele ge\u00e7irdik, devasa alanlarda bulunduk, ama hi\u00e7 bir operasyon bu kadar ama\u00e7s\u0131zca olmam\u0131\u015ft\u0131. Bad Company, planl\u0131 sava\u015f taktiklerini ve ama\u00e7lar\u0131ndan daha \u00e7ok, bir ka\u00e7 k\u00f6t\u00fc adam\u0131n ki\u015fisel \u00e7\u0131karlar\u0131ndan ve h\u0131rslar\u0131ndan dolay\u0131 s\u00fcrd\u00fcrd\u00fckleri bir sava\u015f\u0131n ezgilerini ta\u015f\u0131yor. Bu durum ak\u0131llara George Clooney\u2019in ba\u015frol\u00fcn\u00fc oynad\u0131\u011f\u0131 \u201cThree Kings\u201d isimli filmi getirebilir. Bu g\u00f6receli bir kavram diye d\u00fc\u015f\u00fcn\u00fcyorum. EA, Dice Studios\u2019u tamamen sat\u0131n ald\u0131ktan sonraki \u00f6nemli projesi Bad Company, \u015fu an \u015firketi olduk\u00e7a me\u015fgul ediyor. Battlefield serisinin art\u0131k \u00e7izgisinden tamamen uzakla\u015fm\u0131\u015f bir yap\u0131m oldu\u011fu d\u00fc\u015f\u00fcn\u00fclebilir, ama bununla birlikte yepyeni \u00f6zellikler oyunculara g\u00f6z k\u0131rp\u0131yor. Bu \u00f6zelliklerden biraz bahsedecek olursak; G\u00f6r\u00fcnmez duvarlar diye tabir etti\u011fimiz s\u0131n\u0131rl\u0131 bir sava\u015f alan\u0131 oyunda bulunmuyor, (Battlefield zaten devasa bir alandan olu\u015fuyor, fakat bu kavram bu kez farkl\u0131) \u00e7ok \u00e7e\u015fitli silah envanterimiz olaca\u011f\u0131 gibi, emrimize amade ara\u00e7lara sahip olaca\u011f\u0131z. \u00c7e\u015fitlilik i\u00e7in bir\u00e7ok alternatifimiz var. Yeri gelince hava deste\u011fi \u00e7a\u011f\u0131rabilece\u011fiz. Cip, tank ve helikopter gibi ara\u00e7lar kullan\u0131m\u0131m\u0131za sunulacak. (\u015eimdi akl\u0131ma geldi ve duyguland\u0131m. Oldum olas\u0131 Battlefield oyunlar\u0131nda u\u00e7aklar\u0131 7 saniyeden fazla havada tutmay\u0131 ba\u015faramad\u0131m). Karl Magnus, \u201cYok olmay\u0131 ve deforme olabilirli\u011fi ekleyerek, ger\u00e7ekle etkile\u015fimli bir \u00e7evre olu\u015fturmak istedik.\u201d diye belirtiyor. Oynan\u0131\u015f videolar\u0131ndan \u015fimdilik g\u00f6rd\u00fc\u011f\u00fcm\u00fcze g\u00f6re de bunu ba\u015farm\u0131\u015flar gibi g\u00f6r\u00fcn\u00fcyor. Her yolu denemek oyuncunun elinde. \u00d6rne\u011fin, kar\u015f\u0131dan kar\u015f\u0131ya ge\u00e7mek gerekiyorsa bunu farkl\u0131 \u015fekillerde yapmak m\u00fcmk\u00fcn olabilecek.<\/p>\n

Diyelim ki k\u00f6pr\u00fc \u00fczerinden d\u00fc\u015fman tank\u0131 ve beraberinde askerler geliyor. Kullanaca\u011f\u0131m\u0131z roket atarlar veya \u00f6nceden kurmu\u015f oldu\u011fumuz bombalar\u0131 kullanarak k\u00f6pr\u00fcy\u00fc yok edebilir, b\u00f6ylece akabinde \u00fczerindeki d\u00fc\u015fman birliklerini de bertaraf edebiliriz.<\/p>\n

Bu y\u00f6ntemi se\u00e7ti\u011fimiz taktirde nehri y\u00fczerek ge\u00e7mek zorunda kal\u0131yoruz. \u0130kinci bir \u015f\u0131k olu\u015fturup d\u00fc\u015fman birliklerini k\u00f6pr\u00fcden ge\u00e7tikten sonra hezimete u\u011fratabilirsek bu kez k\u00f6pr\u00fcy\u00fc sa\u011flam bir \u015fekilde kullan\u0131p kar\u015f\u0131ya rahat\u00e7a ge\u00e7ebiliriz. Bu t\u00fcr se\u00e7enekler oyundaki \u00e7e\u015fitlili\u011fi ve \u00f6zg\u00fcrl\u00fc\u011f\u00fc g\u00f6steriyor, ayn\u0131 zamanda bu fakt\u00f6rleri oyuncular kendi kafalar\u0131nda belirleyerek ne kadar e\u011flenceli bir oynan\u0131\u015f \u015fekli olu\u015fturma imkan\u0131na sahip oluyor. Tek d\u00fczeylik ortadan kalk\u0131yor. Yapaca\u011f\u0131m\u0131z sald\u0131r\u0131larla binalar\u0131 ve yap\u0131lar\u0131 y\u0131karak ka\u00e7acak, yeni yollar bulabilece\u011fimiz gibi olu\u015fturdu\u011fumuz y\u0131k\u0131nt\u0131lar sayesinde; bazen de d\u00fc\u015fman\u0131n bize ula\u015fabilmesini sa\u011flayacak ge\u00e7itleri kapatabilece\u011fiz. \u0130\u015fte g\u00f6r\u00fcnmez perdeden kast\u0131m bu. Art\u0131k s\u0131k\u0131\u015ft\u0131\u011f\u0131m\u0131z anda a\u011f\u0131r silah\u0131m\u0131zla bulundu\u011fumuz odan\u0131n duvar\u0131na dev bir delik a\u00e7arak, kendimize yeni bir yol yapaca\u011f\u0131z ve ka\u00e7mak i\u00e7in f\u0131rsatlar\u0131m\u0131z olacak. \u00c7evrenin % 90\u2032\u0131 yok edilebilir durumda tasarlan\u0131yor. Ama yine de belirtilen bir unsur var; \u201cEtkile\u015fimli \u00e7evreler, Battlefield serisindeki tek b\u00fcy\u00fck de\u011fi\u015fiklik de\u011fildir.\u201d Yap\u0131m yeni bir motorla geli\u015ftiriliyor.<\/p>\n

Yeni nesile yeni altyap\u0131<\/strong><\/p>\n

Bad Company\u2019de, Frostbite Engine kullan\u0131l\u0131yor. Geli\u015fi g\u00fczel dinamik \u0131\u015f\u0131kland\u0131rma ve g\u00f6lgelendirme tekniklerinin yan\u0131nda, kaliteli \u00e7evre modellemeleri ve di\u011fer g\u00f6ze \u00e7arpan \u00f6zellikler olduk\u00e7a ba\u015far\u0131l\u0131. T\u00fcm bunlara fizik efektleri de eklenince tad\u0131ndan yenilmez bir hal alacakt\u0131r diye umuyorum. \u015euan ki g\u00f6rd\u00fcklerimizden yola \u00e7\u0131karak diyebilirim ki yapay zeka da g\u00fczel g\u00f6r\u00fcn\u00fcyor ve ikinci yorumum ise; zorlay\u0131c\u0131 olacak gibi. Ne demek bu? \u015eu demek, \u201cYap\u0131mc\u0131lardan biri xbox360\u2032da oyunu oynarken bir evin odas\u0131ndan Sniper ile bir askeri indirdi ki yan\u0131nda bir asker daha vard\u0131. Tam buna y\u00f6nelmi\u015fti. Bu kez do\u011fru hamleyi yapamad\u0131 ve yerini belli etti. Daha sonra gelen tank ise yap\u0131mc\u0131n\u0131n bulundu\u011fu odaya b\u00fcy\u00fck bir kap\u0131 in\u015fa etti.\u201d Bu izlenimlerden iyi bir i\u015f \u00e7\u0131kar\u0131laca\u011f\u0131n\u0131 bekleyebiliriz. Multiplayer\u2019a da bakacak olursak \u015fu an i\u00e7in pek elle tutulur bilgiler yok, ama Battlefield serisi bize y\u0131llarca Multiplayer arenada ne kadar ba\u015far\u0131l\u0131 oldu\u011funu defalarca ispatlad\u0131 ve bu kez bu ispat \u00e7abas\u0131 \u00f6nceli\u011fini Singleplayer\ufffda kayd\u0131racak. Yine de bir online fenomeni haline gelen Battlefield, Bad company ile de 24 ki\u015fiye kadar olan kaliteli Multiplayer deneyimleri sunmay\u0131 planl\u0131yor.<\/p>\n

Y\u0131llarca Battlefield, Singleplayer \u00e7\u0131ks\u0131n diye bekledim ama ne oldu?<\/strong><\/p>\n

Deforme olabilir ve y\u0131k\u0131labilir \u00e7evre, geli\u015fmi\u015f grafikler, e\u011flenceli oynan\u0131\u015f ve en \u00f6nemlisi tek ki\u015filik bir senaryo sunan Bad Company, kesinlikle beklentileri kar\u015f\u0131layacak gibi g\u00f6r\u00fcn\u00fcyor. Evet bir Battlefield hayran\u0131 ve takip\u00e7isi olarak y\u0131llarca bu oyunun Singleplayer olarak yap\u0131lmas\u0131n\u0131 bekledim. \u00d6zellikle 2. D\u00fcnya Sava\u015f\u0131 olarak, ama ne yaz\u0131k ki ger\u00e7ekle\u015fmedi. Yap\u0131m ilk duyuruldu\u011funda i\u00e7imi bir heyecan kaplam\u0131\u015ft\u0131, \u00e7\u00fcnk\u00fc oyun tek ki\u015filikte olacakt\u0131. Nedense heyecan\u0131m uzun s\u00fcrmedi. Bad Company, Xbox 360 ve PS3 i\u00e7in geli\u015ftiriliyor ve ufukta \u015fimdilik PC g\u00f6r\u00fcnm\u00fcyor. \u00c7\u0131k\u0131\u015f tarihi de hen\u00fcz belirli olmayan yap\u0131m\u0131n en erken 2008 i\u00e7erisinde piyasalarda olmas\u0131 tahmin ediliyor. Y\u0131llar\u0131n PC m\u00fcdavimi Battlefield bile art\u0131k PC\u2019ye s\u0131rt \u00e7eviriyorsa, belki de art\u0131k ger\u00e7ekten konsol alman\u0131n vakti geliyordur(!)<\/p>\n","protected":false},"excerpt":{"rendered":"

Do\u011fu Avrupa\u2019da bir yer. \u201cSarge ve Haggard \u201d ya da isimleri tam olarak neyse, umursamazlar ve \u015fakala\u015fmay\u0131 seviyorlar. Ortak y\u00f6nleri alt\u0131n ve paran\u0131n dayan\u0131lmaz cazibesi. K\u00f6t\u00fc tak\u0131m\u0131m\u0131z ba\u015flar\u0131n\u0131 belaya sokmak i\u00e7in adeta f\u0131rsat kolluyor ve bulduklar\u0131 her sebep sonucu kendilerini sava\u015f\u0131n ortas\u0131nda buluyorlar. \u0130\u015fte yine yapt\u0131lar\u2026 \u201cAlman tanklar\u0131 bizi yine s\u0131k\u0131\u015ft\u0131r\u0131yor, derken Fox birli\u011fi yard\u0131m\u0131m\u0131za […]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[942,718],"_links":{"self":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/643"}],"collection":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/comments?post=643"}],"version-history":[{"count":0,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/643\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/media?parent=643"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/categories?post=643"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/tags?post=643"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}