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{"id":585,"date":"2008-06-12T11:29:29","date_gmt":"2008-06-12T09:29:29","guid":{"rendered":"http:\/\/www.hell-world.org\/gamez\/?p=585"},"modified":"2008-06-12T11:29:29","modified_gmt":"2008-06-12T09:29:29","slug":"alone-in-the-dark","status":"publish","type":"post","link":"https:\/\/www.hell-world.org\/gamez\/alone-in-the-dark\/","title":{"rendered":"Alone In The Dark"},"content":{"rendered":"

\"[Resim]\"<\/p>\n

<\/span><\/span><\/span>\u00c7\u0131k\u0131\u015f Tarihi: 2007<\/strong><\/p>\n

Alone In The Dark (AITD), macera oyunu sevenlerin g\u00f6nl\u00fcnde ayr\u0131 bir yer tutar. Korku-aksiyon t\u00fcr\u00fcn\u00fcn e\u015fsiz \u00f6rneklerinden biridir. Ayr\u0131ca olduk\u00e7a eski bir ge\u00e7mi\u015fi olmas\u0131, bir\u00e7ok oyunsever taraf\u0131ndan bilinmesini sa\u011flamaktad\u0131r. \u0130lk defa ge\u00e7ti\u011fimiz E3 fuar\u0131nda, kar\u015f\u0131m\u0131za \u00e7\u0131kan ve mecara severleri b\u00fcy\u00fck beklentilere ta\u015f\u0131yon AITD bakal\u0131m beklendi\u011fi kadar iyi mi?<\/p>\n

Bug\u00fcne kadar s\u0131r gibi saklanan AITD’\u0131n detaylar\u0131 g\u00fcn ge\u00e7tik\u00e7e biraz a\u00e7\u0131\u011fa \u00e7\u0131k\u0131yor olsa da gizemini daha uzunca bir s\u00fcre koruyacak gibi g\u00f6r\u00fcn\u00fcyor. Ortaya \u00e7\u0131kan kimi ekran g\u00f6r\u00fcnt\u00fcleri ve baz\u0131 dergi yaz\u0131lar\u0131 d\u0131\u015f\u0131nda hakk\u0131nda \u00e7ok fazla bilgi olmayan oyun i\u00e7in en b\u00fcy\u00fck bilgi kayna\u011f\u0131m\u0131z ge\u00e7ti\u011fimiz E3 fuar\u0131nda g\u00f6sterilen k\u0131sa demo idi. Buna ra\u011fmen gelece\u011fi hakk\u0131nda yeterli detay verir nitelikte.<\/p>\n

Yap\u0131mc\u0131 Eden Studios’u City of Heroes’dan hat\u0131rl\u0131yoruz. \u00c7ok ba\u015far\u0131l\u0131 olmasa da kurgusunun sa\u011flaml\u0131\u011f\u0131, macera oyunlar\u0131nda \u00e7ok \u00f6nemli olan kurgu fakt\u00f6r\u00fcn\u00fcn AITD’da ba\u015far\u0131l\u0131 olaca\u011f\u0131n\u0131n \u015fimdiden g\u00f6stergesi olarak kar\u015f\u0131m\u0131za \u00e7\u0131k\u0131yor. Karanl\u0131k ortamlarda korku etkenini sa\u011flamak \u00e7ok zor olmasa da, yap\u0131mc\u0131lar tipik korku \u00f6\u011felerinin d\u0131\u015f\u0131nda, bizi etkileyecek \u00e7ok fazla etmenin oyuna dahil edildi\u011fini belirtiyorlar.<\/p>\n

Oyunun en \u00f6nemli \u00f6zelliklerinden biri, dizi mant\u0131\u011f\u0131 ile haz\u0131rlanacak olmas\u0131. Sezonlar ve alt b\u00f6l\u00fcmleri olakak piyasaya sunulacak. B\u00f6l\u00fcm yakla\u015f\u0131k 1 saat kadar s\u00fcrecek ve her sezon yakla\u015f\u0131k 10-15 b\u00f6l\u00fcmdne olu\u015facak. Yani Half-Life 2 ve Sam and Max’de kar\u015f\u0131m\u0131za \u00e7\u0131kan episode (b\u00f6l\u00fcm) mant\u0131\u011f\u0131 AITD’da da kar\u015f\u0131m\u0131zda. \u00c7ok uzun olmayan ama bir sonraki b\u00f6l\u00fcm\u00fc heyecanla beklememizi sa\u011flayacak olan bu sistem ayn\u0131 zamanda \u00f6denen paran\u0131n da daha az seviyelerde olmas\u0131na katk\u0131da bulunuyor.<\/p>\n

Alevli ortamlar <\/strong><\/p>\n

E3 fuar\u0131nda yap\u0131mc\u0131 Nour Polloni taraf\u0131ndan yap\u0131lan tan\u0131t\u0131m\u0131nda oyunun ba\u015f karakteri Edward Carnby \u00fczerinde yo\u011funla\u015f\u0131lm\u0131\u015ft\u0131. Her ne kadar 1920’de ge\u00e7en ilk oyunun ard\u0131ndan kahraman\u0131m\u0131z bug\u00fcne ta\u015f\u0131nm\u0131\u015f olsa da oyunseverler taraf\u0131ndan pek yad\u0131rganaca\u011f\u0131n\u0131 sanm\u0131yorum. Central Park’\u0131n karanl\u0131k yollar\u0131nda ilerleyece\u011fimiz AITD, d\u00fcnyam\u0131z ile \u00f6teki d\u00fcnyan\u0131n kar\u0131\u015f\u0131m\u0131 mekanlar\u0131 senaryosunda bar\u0131nd\u0131r\u0131yor. Bunu ilk duydu\u011fumda akl\u0131ma Constatine gelmi\u015fti. Daha sonra kar\u015f\u0131la\u015ft\u0131\u011f\u0131m ekran g\u00f6r\u00fcnt\u00fcleri ise bunu do\u011frularcas\u0131na bir fikir olu\u015fturdu bende.<\/p>\n

Third person bak\u0131\u015f a\u00e7\u0131s\u0131, bu tarz oyunlar\u0131n vazge\u00e7ilmezleri aras\u0131nda oldu. AITD’da ise first person bak\u0131\u015f a\u00e7\u0131s\u0131 ile oyuna ba\u015flan\u0131yor ve bu senaryoya ba\u011fl\u0131 olarak de\u011fi\u015fiklik g\u00f6sterebiliyor. \u0130zletilen demoda \u00e7ok iyi bir bak\u0131\u015f a\u00e7\u0131s\u0131 sa\u011flanamasa da zaman i\u00e7inde yap\u0131lacak d\u00fczenlemeler ile bu sorunun ortadan kald\u0131r\u0131lmas\u0131 mutlak.<\/p>\n

Havok denince akla ilk gelen oyunlardan biri Half-Life. AITD’ta da kullan\u0131lan olan Havok 3.0 motoru sayesinde \u00e7evre ile etkilei\u015fimi en \u00fcst seviyeye ta\u015f\u0131nm\u0131\u015f. \u00d6zellikle kahraman\u0131m\u0131z Carnby’nin kendi ve \u00e7evre birimleri \u00fczerindeki etkile\u015fimi, ileri seviyede kullan\u0131lm\u0131\u015f. Bir \u00e7at\u0131 kenar\u0131ndan sarkarak ilerleyebilmeniz, kulland\u0131ktan sonra att\u0131\u011f\u0131n\u0131z bir yara band\u0131n\u0131n artan k\u0131sm\u0131n\u0131 tekrar kullanabilmeniz bunlardan sadece baz\u0131lar\u0131. Ayr\u0131ca, \u00e7ok zaman el feneri, ara\u00e7 far\u0131 gibi ayd\u0131nlat\u0131c\u0131 \u00f6\u011feleri kullanarak i\u00e7inde bulundu\u011fumuz ortamlarda g\u00f6r\u00fc\u015f a\u00e7\u0131m\u0131z\u0131 geni\u015fletmemiz gerekiyor. Hatta yarat\u0131klar\u0131n arac\u0131m\u0131za girmemesi i\u00e7in merkezi kilit sistemini aktifle\u015ftirmemiz bile gerekebiliyor.<\/p>\n

Eden Studios, bug\u00fcne kadar s\u0131n\u0131rl\u0131 say\u0131da yapt\u0131\u011f\u0131 a\u00e7\u0131klama, biz oyun severlerin a\u011fz\u0131na bir par\u00e7a bal \u00e7almaktan \u00e7ok \u00f6teye gidemedi. Ama bahsettiklerini ger\u00e7ekletirebilirlerse Bir RE4 ya da Half-Life kadar bizi etkiletebilecek, ama Lost ya da 4400 kadar ekran ba\u015f\u0131na ba\u011flayabilecek bir oyun ile tan\u0131\u015fmam\u0131za k\u0131sa bir s\u00fcre kald\u0131 gibi g\u00f6r\u00fcn\u00fcyor. PC, PS3 ve X360 i\u00e7in haz\u0131rlanan oyunun 2007’nin ortalar\u0131na do\u011fru \u00e7\u0131kmas\u0131 bekleniyor. <\/span><\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"

\u00c7\u0131k\u0131\u015f Tarihi: 2007 Alone In The Dark (AITD), macera oyunu sevenlerin g\u00f6nl\u00fcnde ayr\u0131 bir yer tutar. Korku-aksiyon t\u00fcr\u00fcn\u00fcn e\u015fsiz \u00f6rneklerinden biridir. Ayr\u0131ca olduk\u00e7a eski bir ge\u00e7mi\u015fi olmas\u0131, bir\u00e7ok oyunsever taraf\u0131ndan bilinmesini sa\u011flamaktad\u0131r. \u0130lk defa ge\u00e7ti\u011fimiz E3 fuar\u0131nda, kar\u015f\u0131m\u0131za \u00e7\u0131kan ve mecara severleri b\u00fcy\u00fck beklentilere ta\u015f\u0131yon AITD bakal\u0131m beklendi\u011fi kadar iyi mi? Bug\u00fcne kadar s\u0131r gibi […]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[844],"_links":{"self":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/585"}],"collection":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/comments?post=585"}],"version-history":[{"count":0,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/585\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/media?parent=585"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/categories?post=585"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/tags?post=585"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}