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{"id":505,"date":"2008-03-20T21:46:36","date_gmt":"2008-03-20T19:46:36","guid":{"rendered":"http:\/\/www.hell-world.org\/gamez\/battlefield-1942\/"},"modified":"2008-03-20T21:46:36","modified_gmt":"2008-03-20T19:46:36","slug":"battlefield-1942","status":"publish","type":"post","link":"https:\/\/www.hell-world.org\/gamez\/battlefield-1942\/","title":{"rendered":"Battlefield 1942"},"content":{"rendered":"

\"[Resim]\"<\/font><\/font><\/font><\/p>\n

EA Games, Codename Eagle’ \u0131n bir sonraki ad\u0131m\u0131 olarak d\u00fc\u015f\u00fcn\u00fclen, DICE’ \u0131n geli\u015ftirdi\u011fi Battlefield 1942 ile, piyasaya devrim niteli\u011finde bir FPS t\u00fcr\u00fc sava\u015f oyunu s\u00fcrm\u00fc\u015f oldu. Battlefield 1942, 2. D\u00fcnya Sava\u015f\u0131’ n\u0131n ilgin\u00e7 bir \u00e7ok cephesini oyunda farkl\u0131 bir solukla ve tak\u0131m oyununa a\u011f\u0131rl\u0131k vererek yeniden ya\u015fatmas\u0131n\u0131n yan\u0131s\u0131ra, d\u00f6nemin 35′ ten fazla arac\u0131n\u0131 kullanma olana\u011f\u0131n\u0131 da veriyor.<\/p>\n

Battlefield’ de her t\u00fcrl\u00fc araca rastlamak ve bunlar\u0131n hepsini kullanmak m\u00fcmk\u00fcn. Willys Jeep’ ten, d\u00f6nemin pop\u00fcler sava\u015f u\u00e7a\u011f\u0131 Mustang P-51′ e kadar \u00e7e\u015fitli hava, kara ve deniz ara\u00e7lar\u0131 oyunda kullan\u0131lm\u0131\u015flar. Oyunun en g\u00fczel yanlar\u0131ndan birisi, b\u00fct\u00fcn bu farkl\u0131 tipteki ara\u00e7lar\u0131n tek bir harita i\u00e7erisinde yer alabilmesi ve kullan\u0131labiliyor olmas\u0131. Bu \u015fekilde, \u00f6rne\u011fin bir Jeep ile k\u00fc\u00e7\u00fck bir havaalan\u0131na yolculuk yap\u0131p, oradan kald\u0131rd\u0131\u011f\u0131n\u0131z bir u\u00e7ak ile haritan\u0131n bir k\u00f6\u015fesinden \u00f6tekine u\u00e7mak, ba\u015far\u0131l\u0131 bir ini\u015ften veya para\u015f\u00fctle atlay\u0131\u015ftan sonra da bir tanka binip s\u0131cak sava\u015fa giri\u015fmek m\u00fcmk\u00fcn. B\u00fct\u00fcn bu ara\u00e7lar size s\u0131k\u0131c\u0131 geliyorsa, piyade olarak 1. veya 3. \u015fah\u0131s bak\u0131\u015f a\u00e7\u0131s\u0131ndan haritada yaya dola\u015fabilirsiniz. Oyunda be\u015f de\u011fi\u015fik asker s\u0131n\u0131f\u0131 bulunuyor : Scout (\u00d6nc\u00fc), Assault (Piyade), Anti-Tank, Medic (S\u0131hhiye) und Engineer (Teknik S\u0131n\u0131f).<\/p>\n

Orijinal haliyle oyunda, 2. D\u00fcnya Sava\u015f\u0131’ nda ya\u015fanan Afrika, Do\u011fu ve Bat\u0131 Avrupa ve Pasifik cephelerinden toplam 16 de\u011fi\u015fik harita yer al\u0131yor. Bu yaz\u0131n\u0131n kaleme al\u0131nd\u0131\u011f\u0131nda mevcut olan son y\u00fckseltme s\u00fcr\u00fcm\u00fc v1.5 ile gelen 4 ilave farkl\u0131 haritayla birlikte bu say\u0131 20′ ye \u00e7\u0131km\u0131\u015f durumdayd\u0131. Her cepheye \u00f6zg\u00fc farkl\u0131 ara\u00e7lar oyunda de\u011fi\u015fiklik sa\u011fl\u0131yorlar.<\/p>\n

Battlefield1942′ nin grafik motoru Refractor II, Digital Illusions (DICE) taraf\u0131nca geli\u015ftirilmi\u015f. Daha \u00f6nce Codename Eagle’ da kullan\u0131lm\u0131\u015f olan Refractor I motorunun radikal de\u011fi\u015fimlere u\u011fram\u0131\u015f bir hali olan bu motorun en \u00f6nemli \u00f6zelli\u011fi, kolay ve ak\u0131c\u0131 \u00f6l\u00e7eklenebilirli\u011fi, yani motor, oyuna ba\u011fl\u0131 b\u00fct\u00fcn makinalar\u0131n grafik detaylar\u0131n\u0131 hepsinde ayr\u0131 ayr\u0131 belirlenmi\u015f olan fpsleri kusursuz \u015fekilde tutacak \u015fekilde s\u00fcrekli ayarlamaktad\u0131r. Di\u011fer bir \u00f6zelli\u011fi de, ekranda g\u00f6sterilen poligon say\u0131s\u0131d\u0131r. \u00d6rne\u011fin, hemen \u00f6n\u00fcn\u00fczde durmakta olan bir asker ekran\u0131n\u0131zda yakla\u015f\u0131k 4000 poligon ile temsil edilmektedir. Fakat ayn\u0131 asker bir ka\u00e7 y\u00fcz metre uzakl\u0131ktaysa, poligon say\u0131s\u0131 yakla\u015f\u0131k 100′ e d\u00fc\u015f\u00fcr\u00fclmektedir. Bu, ekran kart\u0131n\u0131n \u00fcstlendi\u011fi y\u00fck\u00fc olduk\u00e7a azaltmakta ve kart\u0131n i\u015flemci g\u00fcc\u00fcn\u00fcn ba\u015fka grafik i\u015flemleri i\u00e7in (\u00f6rne\u011fin BF1942′ de 2km ye kadar varabilen g\u00f6r\u00fc\u015f uzakl\u0131\u011f\u0131n\u0131n sa\u011flanmas\u0131nda) kullan\u0131lmas\u0131na olanak vermektedir.<\/p>\n

Battlefield 1942 i\u00e7in ortalaman\u0131n \u00fcst\u00fcnde bir bilgisayara ihtiyac\u0131n\u0131z var. BF1942 \u00e7al\u0131\u015ft\u0131rmak i\u00e7in asgari sistem olarak, 500MHz’ lik bir i\u015flemci, 128MB Ram ve T&L (Transform & Lighting) \u00f6zelli\u011fine sahip 32MB haf\u0131zal\u0131 bir ekran kart\u0131 say\u0131lmaktad\u0131r. Ama ger\u00e7ek oyun zevki, ancak en az 1GHz’ lik bir i\u015flemci, 256MB Ram (512MB \u00f6nerilir) ve 64MB’ lik g\u00fcncel bir ekran kart\u0131 ile ya\u015fanabilmektedir. Bunlar\u0131n fazlas\u0131 sizin yarar\u0131n\u0131za olacakt\u0131r.<\/p>\n

Battlefield 1942′ nin fizik motoru da olduk\u00e7a geli\u015fmi\u015ftir. \u0130yi bir \u00e7arp\u0131\u015fma cevab\u0131, ger\u00e7ek\u00e7i patlamalar ve oraya buraya sa\u00e7\u0131lan patlam\u0131\u015f ara\u00e7 par\u00e7alar\u0131 ile oyun zevki \u00fcst d\u00fczeyde ya\u015fanabilmektedir. U\u00e7aklar, oyun zevkinin daha iyi al\u0131nabilmesi i\u00e7in ger\u00e7ekte olduklar\u0131ndan biraz daha at\u0131l ve yava\u015f olarak u\u00e7maktad\u0131rlar.<\/p>\n

Single Player<\/em><\/strong><\/font><\/p>\n

Battlefield 1942 temelde bir multiplayer oyun olarak tasarland\u0131\u011f\u0131ndan, bilinen anlamda saf ve ayr\u0131 bir tek ki\u015filik oyun modu bulunmamaktad\u0131r. Ama internet ba\u011flant\u0131s\u0131 yapmadan, yapay zekal\u0131 oyuncularla birlikte ve onlara kar\u015f\u0131 t\u00fcm haritalar\u0131 oynayabilirsiniz.<\/p>\n

Multiplayer T\u00fcrleri<\/em><\/strong><\/font><\/font>
\nDeathmatch<\/em><\/strong><\/font><\/font><\/p>\n

Ad\u0131ndan da anla\u015f\u0131labilece\u011fi gibi burada tak\u0131m arkada\u015flar\u0131n\u0131z yok. Herkes kendi ba\u015f\u0131na ve kar\u015f\u0131n\u0131za \u00e7\u0131kan\u0131 vurman\u0131z gerekiyor.<\/p>\n

Capture-The-Flag<\/em><\/strong><\/font><\/p>\n

\u0130\u015fte oyunun kalbi olan oyun t\u00fcr\u00fc. Harita sekt\u00f6rlere b\u00f6l\u00fcnm\u00fc\u015ft\u00fcr. Her tak\u0131m\u0131n, oynanan haritaya g\u00f6re de\u011fi\u015febilen ba\u015flang\u0131\u00e7 puanlar\u0131 (ticket) vard\u0131r. Bu ticketlar her \u00f6ld\u00fc\u011f\u00fcn\u00fczde yeniden do\u011fmak i\u00e7in kullan\u0131lmaktad\u0131r. Bir tak\u0131m, haritadaki sekt\u00f6rlerin yar\u0131s\u0131ndan fazlas\u0131na sahip oldu\u011funda, kar\u015f\u0131 tak\u0131mdan fazladan ticketlar d\u00fc\u015fmeye ba\u015flar. Ticketlar\u0131 biten tak\u0131m oyunu kaybeder. Ticketlar\u0131 artt\u0131rman\u0131n bir yolu bulunmad\u0131\u011f\u0131ndan, idareli ve ak\u0131ll\u0131ca kullan\u0131lmalar\u0131 gerekmektedir.<\/p>\n

Co-Op<\/em><\/strong><\/font><\/p>\n

Di\u011fer oyuncularla birlikte bilgisayar\u0131n y\u00f6nlendirdi\u011fi rakiplere (botlar) kar\u015f\u0131 oynuyorsunuz.<\/p>\n

Oyunun i\u015fleyi\u015fi ve ipu\u00e7lar\u0131<\/em><\/strong><\/font><\/font>
\nKlavye ayarlar\u0131<\/font><\/font><\/font><\/em><\/strong><\/p>\n

C tu\u015fu ile bir ara\u00e7 i\u00e7erisindeyken kamera a\u00e7\u0131s\u0131n\u0131 de\u011fi\u015ftirebilirsiniz. Bu kamera a\u00e7\u0131lar\u0131na h\u0131zl\u0131 bir bi\u00e7imde ula\u015fmak i\u00e7in F9, F10, F11 ve F12 tu\u015flar\u0131n\u0131 kullanabilirsiniz.<\/p>\n

M tu\u015funu kullanarak b\u00fcy\u00fck haritaya bakabilir, N tu\u015fu ile de ekran\u0131n sol \u00fcst k\u00f6\u015fesindeki k\u00fc\u00e7\u00fck haritay\u0131 yak\u0131nla\u015ft\u0131r\u0131p uzakla\u015ft\u0131rabilirsiniz.<\/p>\n

Ara\u00e7 kullan\u0131m\u0131 ipu\u00e7lar\u0131<\/font><\/em><\/strong><\/font><\/p>\n

Genel olarak t\u00fcm ara\u00e7lara E tu\u015funu kullanarak binebilir gene ayn\u0131 tu\u015fu kullanarak arac\u0131 terk edebilirsiniz. Birden fazla ki\u015filik yeri \/ kontrol merkezi olan ara\u00e7larda klavyenizin 1 ila 8 aras\u0131 tu\u015flar\u0131n\u0131 kullanarak yerinizi de\u011fi\u015ftirebilirsiniz. B\u00f6ylelikle \u00f6rneni\u011fin tank\u0131 kumanda ederek tek ba\u015f\u0131n\u0131za giderken 2 tu\u015funu kullanarak tank\u0131n \u00fcst\u00fcndeki a\u011f\u0131r makineliye ge\u00e7erek yak\u0131ndaki hareketli hedefleri etkisiz hale getirebilirsiniz veya u\u00e7ak gemisini kullan\u0131rken yakla\u015fan d\u00fc\u015fman u\u00e7a\u011f\u0131 g\u00f6rd\u00fc\u011f\u00fcn\u00fczde 2-6 aras\u0131 tu\u015flar\u0131 kullanarak geminin d\u00f6rt yan\u0131ndaki u\u00e7aksavarlara ge\u00e7ebilirsiniz.<\/p>\n

U\u00e7aklar<\/font><\/em><\/strong><\/p>\n

U\u00e7a\u011fa bindikten sonra g\u00f6r\u00fc\u015f a\u00e7\u0131n\u0131z\u0131 artt\u0131rmak i\u00e7in F9 tu\u015funu kullanarak u\u00e7a\u011f\u0131n kokpitinin g\u00f6r\u00fc\u015f alan\u0131n\u0131z\u0131 k\u0131s\u0131tlamas\u0131n\u0131 engelleyebilir ya da F10 tu\u015fu ile u\u00e7a\u011f\u0131n\u0131z\u0131 d\u0131\u015far\u0131dan g\u00f6rebilirsiniz. U\u00e7a\u011f\u0131n \u00e7al\u0131\u015fma prensibi olduk\u00e7a basit olmas\u0131na ra\u011fmen ilk ba\u015flarda zorlanabilirsiniz. Y\u0131lmadan bol pratik yaparsan\u0131z bir g\u00fcn i\u00e7inde k\u00f6pr\u00fclerin alt\u0131ndan ge\u00e7ebilecek ve artistlik manevralar yapabilecek hale gelebilirsiniz. U\u00e7a\u011fa bindikten sonra ileri gitme tu\u015fu olan W’ye bas\u0131l\u0131 tutarak motorun devrini y\u00fckseltin daha sonra mouse’unuzun a\u015fa\u011f\u0131 do\u011fru \u00e7ekerek u\u00e7a\u011f\u0131n \u00f6n\u00fcn\u00fc havaya kald\u0131r\u0131n kalk\u0131\u015flar biraz zorlu olabilir ama bir kez havaland\u0131ktan sonra gerisi sizin i\u00e7in daha rahat olacak. Tehlikeli bir durumda veya yere \u00e7ak\u0131l\u0131rken u\u00e7a\u011f\u0131 terk etmek gibi bir se\u00e7ene\u011finiz her zaman var.<\/p>\n

P\u00fcf noktas\u0131 U\u00e7a\u011f\u0131 terk etmek: U\u00e7a\u011f\u0131n\u0131z \u00e7at\u0131\u015fmada zarar g\u00f6rebilir veya zorunlu ini\u015f \/ \u00e7\u0131kartma yapmak zorunda kalabilirsiniz, b\u00f6yle durumlarda E tu\u015funu kullanarak u\u00e7aktan atlad\u0131ktan sonra 9 tu\u015funu kullanarak para\u015f\u00fct\u00fcn\u00fcz\u00fc a\u00e7arak zarar g\u00f6rmeden ini\u015f yapabilirsiniz. Baz\u0131 durumlarda u\u00e7a\u011f\u0131n kanad\u0131na \u00e7arparak \u00f6lebilirsiniz veya u\u00e7ak \u00fczerinize d\u00fc\u015febilir, bu nedenle u\u00e7aktan atlamadan \u00f6nce arac\u0131n dengede olmas\u0131na dikkat edin. Para\u015f\u00fct ile yere inerken her t\u00fcrl\u00fc silah\u0131 kullanabilirsiniz.<\/p>\n

Deniz ara\u00e7lar\u0131<\/font><\/em><\/strong><\/p>\n

Deniz ara\u00e7lar\u0131n\u0131 W, S, A, D tu\u015flar\u0131 ile hareket ettirebilirsiniz. Gemi ve denizalt\u0131lar\u0131n\u0131 hareket ettirmek ve durdurmak i\u00e7in W \/ S tu\u015flar\u0131n\u0131 uzun s\u00fcre bas\u0131l\u0131 tutman\u0131z gerekebilir. Botlar\u0131n \u00f6n kapa\u011f\u0131n\u0131 a\u00e7\u0131p kapatmak ve denizalt\u0131lar\u0131 dald\u0131rmak\/y\u00fczeye \u00e7\u0131kartmak i\u00e7in yukar\u0131 ok ve a\u015fa\u011f\u0131 ok tu\u015flar\u0131n\u0131 kullanabilirsiniz.<\/p>\n

Gemileri kullan\u0131rken karaya oturtmamaya dikkat etmelisiniz. Bunun i\u00e7in N tu\u015funu kullanarak haritay\u0131 b\u00fcy\u00fck hale getirin ve haritada su derinli\u011fini belirten renk de\u011fi\u015fimlerine dikkat ederek gemiyi derin sularda tutmaya gayret edin.<\/p>\n

Tanklar, z\u0131rhl\u0131lar<\/font><\/em><\/strong><\/p>\n

Tank\u0131n \u015fof\u00f6r mahallindeyken sol mouse tu\u015fu ile top atabilir, sa\u011f mouse ile de taramal\u0131y\u0131 kullanabilirsiniz. Tanklar\u0131n en zay\u0131f noktas\u0131 arkalar\u0131d\u0131r. Arkadan isabet edecek tek bir bomba bir tank\u0131 yok etmeye yetebilir. Bu y\u00fczden s\u0131k s\u0131k tank\u0131n hasar durumunu g\u00f6stergelerden kontrol etmeli ve arkan\u0131z\u0131 kollamal\u0131s\u0131n\u0131z. Tank\u0131n makinelisini bir tak\u0131m arkada\u015f\u0131n\u0131z kullan\u0131yorsa bu kontrolleri sizin i\u00e7in onun yapmas\u0131 daha iyi olacakt\u0131r.<\/p>\n

P\u00fcf noktas\u0131 May\u0131nlar\u0131n \u00fczerinden \u00e7ok yava\u015f h\u0131zlarla ge\u00e7erseniz patlamaktan kurtulabilirsiniz.<\/p>\n

Jipler<\/font><\/em><\/strong><\/p>\n

Oyunda jipler di\u011fer kara ara\u00e7lar\u0131na g\u00f6re do\u011fal olarak olduk\u00e7a h\u0131zl\u0131lar. Haritada bir noktadan ba\u015fka bir noktaya \u00e7ok h\u0131zl\u0131 bir \u015fekilde gitmeniz gerekti\u011finde kullan\u0131n. Z\u0131rhlar\u0131 olmad\u0131\u011f\u0131ndan mermi, bomba ve darbelerden \u00e7ok kolay bir \u015fekilde zarar g\u00f6r\u00fcrler. Jipleri m\u00fcmk\u00fcn oldu\u011funca engellere \u00e7arpmadan kullanmaya \u00e7al\u0131\u015f\u0131n. Bir jip kullan\u0131lmaz hale geldi\u011finde mutlaka patlayacak ve i\u00e7indeki askerleri de beraberinde \u00f6ld\u00fcrecektir. Bu y\u00fczden jipinizden siyah dumanlar \u00e7\u0131kmaya ba\u015flam\u0131\u015fsa mutlaka E tu\u015funu kullanarak jipi terk edin ve yan\u0131ndan uzakla\u015f\u0131n. Jipler taklaya da dayan\u0131kl\u0131 de\u011filler. Bir tepeden jip i\u00e7inde yuvarlanmaya ba\u015flad\u0131ysan\u0131z jip patlamadan inin ve yan\u0131ndan uzakla\u015f\u0131n.<\/p>\n

Jipleri z\u0131rhl\u0131 ara\u00e7lara \u00e7arpt\u0131r\u0131p patlatarak z\u0131rhl\u0131 ara\u00e7lara hasar verebilir ve \u00e7o\u011funlukla bir-iki ki\u015fiyi \u00f6ld\u00fcrebilirsiniz. Zamanlamay\u0131 iyi yap\u0131p, \u00e7arpmadan hemen \u00f6nce jipten inerek \u00f6l\u00fcmden kurtulabilirsiniz.<\/p>\n

APC<\/font><\/em><\/strong><\/p>\n

APC, arka tarafta be\u015f-alt\u0131 ki\u015fiye kadar asker ta\u015f\u0131yabilen z\u0131rhl\u0131 personel ta\u015f\u0131ma ara\u00e7lar\u0131d\u0131r. Genellikle \u00fcst k\u0131s\u0131mlar\u0131nda bir de makineli bulunur. Arka tarafta bulunan sa\u011fl\u0131k ekipman\u0131 hayat kurtarabilir. Yaralanm\u0131\u015fsan\u0131z ve yak\u0131nlarda tak\u0131m\u0131n\u0131za ait ya da bo\u015f bir APC g\u00f6r\u00fcrseniz hemen i\u00e7ine girip 3-6 aras\u0131 tu\u015flar\u0131 kullanarak arka koltu\u011fa ge\u00e7in ve yaralar\u0131n\u0131z\u0131n iyile\u015fmesini bekleyin.<\/p>\n","protected":false},"excerpt":{"rendered":"

EA Games, Codename Eagle’ \u0131n bir sonraki ad\u0131m\u0131 olarak d\u00fc\u015f\u00fcn\u00fclen, DICE’ \u0131n geli\u015ftirdi\u011fi Battlefield 1942 ile, piyasaya devrim niteli\u011finde bir FPS t\u00fcr\u00fc sava\u015f oyunu s\u00fcrm\u00fc\u015f oldu. Battlefield 1942, 2. D\u00fcnya Sava\u015f\u0131’ n\u0131n ilgin\u00e7 bir \u00e7ok cephesini oyunda farkl\u0131 bir solukla ve tak\u0131m oyununa a\u011f\u0131rl\u0131k vererek yeniden ya\u015fatmas\u0131n\u0131n yan\u0131s\u0131ra, d\u00f6nemin 35′ ten fazla arac\u0131n\u0131 kullanma olana\u011f\u0131n\u0131 […]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[718,717,688,687,1779],"_links":{"self":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/505"}],"collection":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/comments?post=505"}],"version-history":[{"count":0,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/505\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/media?parent=505"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/categories?post=505"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/tags?post=505"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}