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{"id":335,"date":"2007-12-12T21:54:35","date_gmt":"2007-12-12T19:54:35","guid":{"rendered":"http:\/\/www.hell-world.org\/gamez\/rolling-thunder\/"},"modified":"2007-12-12T21:54:35","modified_gmt":"2007-12-12T19:54:35","slug":"rolling-thunder","status":"publish","type":"post","link":"https:\/\/www.hell-world.org\/gamez\/rolling-thunder\/","title":{"rendered":"Rolling Thunder"},"content":{"rendered":"

Blitzkrieg serisinin ilki, 2003\u2019\u00fcn May\u0131s ay\u0131nda piyasalara s\u00fcr\u00fcld\u00fc ve genelde oyuncular taraf\u0131ndan vasat\u0131n az\u0131c\u0131k \u00fczerinde bir yap\u0131m olarak nitelendirildi. 2. D\u00fcnya Sava\u015f\u0131\u2019nda ge\u00e7en bir RTS\u2019ydi. Bir\u00e7ok RTS\u2019nin aksine, kaynak \u00fcretimi ile u\u011fra\u015fmadan direkt olarak elimizdeki birimleri gereken \u015fekilde kullanmaya \u00e7al\u0131\u015f\u0131yorduk. Daha sonra, 2004\u2019\u00fcn Haziran ay\u0131nda, Blitzkrieg i\u00e7in haz\u0131rlanan ilk expansion; Burning Horizon ile tan\u0131\u015ft\u0131k. \u0130lk oyuna g\u00f6re radikal de\u011fi\u015fiklikler i\u00e7ermiyordu. Yeni birlikler ve g\u00f6revler geliyordu. \u015eimdi elimizde Blitzkrieg i\u00e7in haz\u0131rlanan 2. expansion, Rolling Thunder duruyor. Radikal de\u011fi\u015fiklikler ile gelmiyor ama birim say\u0131s\u0131 ve yapay zeka konusunda de\u011fi\u015fiklikler g\u00f6r\u00fclebiliyor. Bu arada hat\u0131rlatmakta fayda var, Blitzkrieg 2\u2019nin de yap\u0131m\u0131 s\u00fcrmekte ve bu senenin 2. \u00e7eyre\u011finde piyasalarda olacak.<\/p>\n

Tanklar deh\u015fet sa\u00e7\u0131yor<\/strong><\/p>\n

Rolling Thunder, General George Patton\u2019un g\u00f6revlerini i\u00e7eriyor. Patton ile ilgili 18 g\u00f6rev boyunca m\u00fccadele edece\u011fiz. G\u00f6revler Afrika ve Avrupa\u2019n\u0131n \u00e7e\u015fitli b\u00f6lgelerinde ge\u00e7iyor. Bu ana campaign\u2019den ba\u011f\u0131ms\u0131z olmak \u00fczere, 8 farkl\u0131 g\u00f6rev daha oynayabiliyoruz. Genelde harita \u00fczerinde \u00f6bekle\u015fmi\u015f d\u00fc\u015fmanlara sald\u0131rma, bir binay\u0131 ku\u015fatma ya da belirli s\u00fcrede bir noktaya ula\u015fmak gibi g\u00f6revler mevcut. Asl\u0131nda bunlar bir tarafa, genelde yapmam\u0131z gereken en \u00f6nemli \u015fey, elimizdeki birimleri maksimum verimlilikle kullanabilmek.<\/p>\n

RTS\u2019lerin genelinde oldu\u011fu gibi, ilk ba\u015fta u\u011framan\u0131z\u0131 tavsiye edece\u011fim k\u0131s\u0131m Tutorial. S\u00fcper kalitede haz\u0131rlanmam\u0131\u015f olsa da, en az\u0131ndan kullanaca\u011f\u0131m\u0131z opsiyonlar\u0131n yerleri ve ger\u00e7ekle\u015ftirebilece\u011fimiz aksiyonlar hakk\u0131nda detayl\u0131 bilgi verilmeye \u00e7al\u0131\u015f\u0131lm\u0131\u015f. Kafan\u0131zda bir fikir olu\u015fmas\u0131 a\u00e7\u0131s\u0131ndan, bu b\u00f6l\u00fcme bakman\u0131z\u0131 \u00f6neririm.<\/p>\n

\u00dcstten g\u00f6r\u00fcn\u00fc\u015fl\u00fc bir kamera ile kontrol etti\u011fimiz Rolling Thunder\u2019da, grafikler olduk\u00e7a temiz g\u00f6z\u00fck\u00fcyor. Birimler ve binalar g\u00f6ze ho\u015f geliyorlar, \u00fcstelik patlama, par\u00e7alanma ve su efektleri benim olduk\u00e7a ho\u015fuma gitti. G\u00f6r\u00fcnt\u00fc konusunda yak\u0131nd\u0131\u011f\u0131m iki durum oldu; kameray\u0131 istedi\u011fimiz gibi kontrol edemiyoruz, ayr\u0131ca \u00e7evre de olduk\u00e7a hareketsiz duruyor. Normalde \u00e7at\u0131\u015fmalar s\u0131ras\u0131nda \u00e7evre hasar alabiliyor, binalar g\u00f6ze ho\u015f gelen bi\u00e7imde y\u0131k\u0131labiliyor ancak normal hareketsiz bir ortamda etraf\u0131n hareketsiz olmas\u0131 iyi g\u00f6z\u00fckm\u00fcyor. Y\u00f6netebilece\u011fimiz bir\u00e7ok birim mevcut. Tank \u00e7e\u015fitlerinin yan\u0131nda, piyadelerimiz, de\u011fi\u015fik kamyonlar\u0131m\u0131z ve hatta yard\u0131m olarak \u00e7a\u011f\u0131rabilece\u011fimiz sava\u015f u\u00e7aklar\u0131m\u0131z dahi var.<\/p>\n

Her birim i\u00e7in de\u011fi\u015fen, verebilece\u011fimiz \u00e7e\u015fitli komutlar bulunuyor. Formasyonlar\u0131n\u0131 belirleyebiliyor, sald\u0131r\u0131 mod\u2019lar\u0131n\u0131 ayarlayabiliyor ve hatta kendi siperlerini olu\u015fturabilmelerini sa\u011fl\u0131yoruz. Se\u00e7ti\u011fimiz moda g\u00f6re, piyadelerimiz canlar\u0131n\u0131 kurtarmak i\u00e7in ka\u00e7abiliyor, \u00f6nlerine gelenleri m\u0131hlayabiliyor ya da sessiz ilerleyerek tehlikeli noktalarda bulunan d\u00fc\u015fmanlara pusular d\u00fczenleyebiliyorlar. Piyadelerin baz\u0131lar\u0131, sabit anti-tank silahlar\u0131 kullan\u0131yor, silah\u0131n hareketinden ve uzun-k\u0131sa menzilinden de tamamen biz sorumlu oluyoruz. Oyunda d\u00fc\u015f\u00fcn\u00fclm\u00fc\u015f ve tamamen bizim insiyatifimize b\u0131rak\u0131lm\u0131\u015f \u00e7ok \u00f6\u011fe var ama bunlar\u0131 bulup ke\u015ffetmek zor olabiliyor, \u00e7\u00fcnk\u00fc ergonomik bir komut b\u00f6l\u00fcm\u00fc haz\u0131rland\u0131\u011f\u0131n\u0131 s\u00f6yleyemeyiz. \u00d6zellikle orada bulunan ikonlar \u00e7ok ufak ve se\u00e7eneklerin baz\u0131lar\u0131 didik didik aran\u0131p bulunmak \u00fczere oraya saklanm\u0131\u015f gibiler.<\/p>\n","protected":false},"excerpt":{"rendered":"

Blitzkrieg serisinin ilki, 2003\u2019\u00fcn May\u0131s ay\u0131nda piyasalara s\u00fcr\u00fcld\u00fc ve genelde oyuncular taraf\u0131ndan vasat\u0131n az\u0131c\u0131k \u00fczerinde bir yap\u0131m olarak nitelendirildi. 2. D\u00fcnya Sava\u015f\u0131\u2019nda ge\u00e7en bir RTS\u2019ydi. Bir\u00e7ok RTS\u2019nin aksine, kaynak \u00fcretimi ile u\u011fra\u015fmadan direkt olarak elimizdeki birimleri gereken \u015fekilde kullanmaya \u00e7al\u0131\u015f\u0131yorduk. Daha sonra, 2004\u2019\u00fcn Haziran ay\u0131nda, Blitzkrieg i\u00e7in haz\u0131rlanan ilk expansion; Burning Horizon ile tan\u0131\u015ft\u0131k. \u0130lk […]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[443,444],"_links":{"self":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/335"}],"collection":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/comments?post=335"}],"version-history":[{"count":0,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/335\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/media?parent=335"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/categories?post=335"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/tags?post=335"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}