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{"id":879,"date":"2009-03-12T21:33:27","date_gmt":"2009-03-12T18:33:27","guid":{"rendered":"http:\/\/www.hell-world.org\/gamez\/?p=879"},"modified":"2009-03-12T21:33:27","modified_gmt":"2009-03-12T18:33:27","slug":"world-in-conflict-2","status":"publish","type":"post","link":"http:\/\/www.hell-world.org\/gamez\/world-in-conflict-2\/","title":{"rendered":"World in Conflict"},"content":{"rendered":"

\"\"<\/strong><\/p>\n

2006 y\u0131l\u0131n\u0131n sonlar\u0131na do\u011fru, THQ piyasaya s\u00fcrd\u00fc\u011f\u00fc Company of Heroes ile b\u00fcy\u00fck bir s\u00fckse yapm\u0131\u015f , strateji t\u00fcr\u00fcn\u00fc bir \u00fcst seviyeye ta\u015f\u0131m\u0131\u015ft\u0131. Company of Heroes ile Sierra’n\u0131n 20 Eyl\u00fcl’de piyasaya \u00e7\u0131karaca\u011f\u0131 World in Conflict aras\u0131nda baz\u0131 benzerlikler var. Her y\u0131l oldu\u011fu gibi firmalar 2006 y\u0131l\u0131n\u0131n sonbahar -k\u0131\u015f mevsimleri aras\u0131nda hit oyunlar\u0131n\u0131 piyayasa s\u00fcrecekti. Company of Heroes, bu oyun bulutu aras\u0131nda beklenen oyunlardan biri olsa da, bir\u00e7ok ki\u015fi bu oyunun yapaca\u011f\u0131 etkiden habersizdi. World in Conflict’in de 2007 sonbahar\u0131nda gelecek olan Crysis, Unreal Tournament 3, Assassin’s Creed, Half life 2 Episode 2, Call of Duty 4 gibi hit oyunlar\u0131n g\u00f6lgesinde kalmas\u0131na ra\u011fmen, piyasaya \u00e7\u0131kt\u0131\u011f\u0131 anda ge\u00e7ti\u011fimiz y\u0131l Company of Heroes’un yapt\u0131\u011f\u0131 etkiyi tekrarlamas\u0131 muhtemel g\u00f6r\u00fcn\u00fcyor.<\/p>\n

Bu \u00f6ng\u00f6r\u00fcm\u00fcz neye dayan\u0131yor ? Oyunun hem multiplayer beta’s\u0131n\u0131 hem de singleplayer \/ multiplayer demosunu deneme f\u0131rsat\u0131 bulduk ve g\u00f6rd\u00fcklerimiz bizi etkiledi.<\/p>\n

\u00d6ncelikle oyunun t\u00fcr\u00fcnden bahsedersek e\u011fer; oyun bir ger\u00e7ek zamanl\u0131 strateji oyunu. Yaln\u0131z oyunda daha \u00f6nceden al\u0131\u015f\u0131k oldu\u011fumuz kaynak topla, bina yap ve ordu kur sistemi kurulmuyor. Ya da en az\u0131ndan ilk ikisinin olmad\u0131\u011f\u0131n\u0131 s\u00f6yleyebiliriz. Oyunda kaynaklar\u0131m\u0131z ekran\u0131n sa\u011f \u00fcst k\u00f6\u015fesinde yaz\u0131yor, bu kaynaklar oyun i\u00e7indeki durumumuza kendi kendine art\u0131yor. Elimizde bulunan kaynaklar ile herhangi bir tank, asker veya helikopteri yapt\u0131\u011f\u0131m\u0131z zaman , \u00f6ncelikle bunlar\u0131n nereye inece\u011fini haritada belirliyoruz. ( \u00c7\u00fcnk\u00fc havadan u\u00e7ak vas\u0131tas\u0131yla yere iniyorlar ) Bir tank’\u0131n inme s\u00fcresi 15-20 saniye aras\u0131nda de\u011fi\u015fiyor. Oyunda herhangi bir base’imiz yok, kontrol etti\u011fimiz stratejik noktalar\u0131n say\u0131s\u0131na g\u00f6re ordumuzu indirebilece\u011fimiz b\u00f6lgeler de art\u0131yor.<\/p>\n

Oyunun konusu hakk\u0131nda s\u00f6ylenecek fazla bir\u015fey yok, Amerika’ya sald\u0131r\u0131 d\u00fczenleyen Sovyet ordusuna kar\u015f\u0131 Amerika’n\u0131n m\u00fccadelesi konu olarak i\u015fleniyor. Oyunda hem skirmish’te hem de multiplayer’da Sovyetler ile oynayabilmek beni Red Alert oynarken ya\u015fad\u0131\u011f\u0131m an\u0131lara g\u00f6t\u00fcrd\u00fc.<\/p>\n

Oyunun grafikleri ve fizik motoru olduk\u00e7a iyi, yaln\u0131z detaylar\u0131 tam olarak a\u00e7amad\u0131\u011f\u0131m i\u00e7in detayl\u0131 yorumlar yapamayaca\u011f\u0131m. Amd 3200 , 1024 ram, 512 mb ati x 1600 ekran kart\u0131mda 1280 * 1024 \u00e7\u00f6z\u00fcn\u00fcrl\u00fckte ve orta seviye detaylarda ak\u0131c\u0131 olarak oynayabildim.<\/p>\n

<\/strong><\/p>\n

\"\"<\/strong><\/div>\n


\n<\/strong>Oyunun konusu, grafikleri ve oynan\u0131\u015f\u0131 hakk\u0131nda bilgiler verdik. Peki nedir World in Conflict’i bu kadar \u00f6zel yapan veya oyunu oynarken hissetti\u011fimiz s\u0131n\u0131rs\u0131z adrenalinin sebebi ? Oyunun multiplayer k\u0131sm\u0131 singleplayer’dan daha zevkli. Multiplayer’da herhangi bir haritaya girdiniz diyelim. \u00d6ncelikle Amerika veya Rusya’y\u0131 se\u00e7iyorsunuz. Ondan sonra hangi ordu \u00fczerinde \u00f6zelle\u015fece\u011finizi se\u00e7iyorsunuz. Bunlar ise: Airborne, infantry, armor squad ve artillery squad. Diyelim Airborne’u se\u00e7tiniz, heavy ve medium helikopterleri kullanma hakk\u0131na sahip oluyorsunuz ama infantry’i se\u00e7en birinin kulland\u0131\u011f\u0131 \u00f6zel askerleri sava\u015f alan\u0131nda kullanam\u0131yorsunuz. \u00d6rnek: Sniper. Armor squad i\u00e7in de heavy tank \u00f6rnek olarak verilebilir. Peki infantry se\u00e7en biri ba\u015f\u0131n\u0131n tepesinde u\u00e7u\u015fan helikopterlere kar\u015f\u0131 ne yapabilir ? \u00c7ok fazla bir\u015fey yapamaz. Bu y\u00fczden multiplayer 2’ye 2 oynanm\u0131yor. 32 oyuncuyu destekleyen haritalar var oyunda. Oyunda se\u00e7ilen farkl\u0131 ordu tipleri ile tak\u0131mlar kendi i\u00e7inde dengesini buluyor. Multiplayer o kadar \u00e7abuk oynan\u0131yor ki, bir FPS’den farks\u0131z. Oyunda bahsetmek istedi\u011fim ba\u015fka bir \u00f6nemli bir nokta da : ka\u011f\u0131t , makas, ta\u015f sistemi. E\u011fer ka\u011f\u0131t’\u0131 kullan\u0131yorsan\u0131z makas’a kar\u015f\u0131 hi\u00e7 \u015fans\u0131n\u0131z yok ve acilen yard\u0131m almak zorundas\u0131n\u0131z. Bu sistem sayesinde multiplayer’da tak\u0131mlar aras\u0131 b\u00fct\u00fcnl\u00fc\u011f\u00fcn \u00fcst d\u00fczeyde olmas\u0131 ve koordineli oyunun sa\u011flanmas\u0131 \u015fart oluyor. Bu yaz\u0131y\u0131 okuyan baz\u0131 insanlar\u0131n kafas\u0131nda \u015fu soru i\u015fareti belirmi\u015f olabilir : Bu oyunda base’imiz yoksa multiplayer’da kazanma \u015fart\u0131 ne peki ? Oyundaki stratejik noktalardan daha \u00f6nce bahsetmi\u015ftim.<\/p>\n

<\/strong><\/p>\n

\"\"<\/strong><\/div>\n


\n<\/strong>Bu noktalar genelde tek de\u011fil, haritada \u00f6yle b\u00f6lgelerde yer al\u0131yor ki ya 2 tane yan yana ya da 3 tane. Bu ne demek oluyor? \u015eu demek oluyor. S\u00fcpermarket’in bir sa\u011f\u0131nda bir de solunda bir beyaz \u00e7ember var. Bu beyaz’\u0131n anlam\u0131 o b\u00f6lgeye kimse hakim de\u011fil. Herhangi bir arac\u0131m\u0131z\u0131 soldaki ve sa\u011fdaki \u00e7emberin i\u00e7ine koyup birka\u00e7 saniye bekleyince o b\u00f6lgeler ye\u015fil’e d\u00f6n\u00fcyor ve bizim oluyor. \u00c7emberin i\u00e7indeki ara\u00e7lar\u0131m\u0131z\u0131 veya askerlerimiz orada bir s\u00fcre daha tutarsak otomatik olarak askerlere kar\u015f\u0131 etkili olan machine gun position, tanklara kar\u015f\u0131 etkili olan anti-tank position ve helikopterlere kar\u015f\u0131 etkili olan anti- air position olu\u015fuyor. Yaln\u0131z bu olu\u015fum s\u00fcresi s\u0131rayla oluyor ve uzun s\u00fcr\u00fcyor. \u00d6nce machine gun fortification olu\u015fuyor ve yakla\u015f\u0131k 1 dakika s\u00fcr\u00fcyor. Daha sonra di\u011ferleri\u2026 Tabi bu arada ordumuzdan 2 tane arac\u0131 kaybetmi\u015f oluyoruz ki bu da di\u011fer b\u00f6lgeleri almak i\u00e7in zaman kaybetmemiz demek oluyor. World in Conflict’te Company of Heroes’ta oldu\u011fu gibi 1 tank\u0131m\u0131z veya ordumuz \u00e7ok de\u011ferli, b\u00fct\u00fcn ordumuzu efektik bir \u015fekilde kullanmam\u0131z ba\u015far\u0131 i\u00e7in \u015fart. Ba\u015ftaki soruya d\u00f6necek olursak; sahip oldu\u011fumuz stratejik noktalar rakipten fazla oldu\u011fu s\u00fcrece rakibin puan\u0131 eksiliyor ve zaman bitti\u011fi zaman kimin puan\u0131 y\u00fcksek ise o tak\u0131m kazan\u0131yor. ( Haritadaki b\u00fct\u00fcn kontrol noktalar\u0131n\u0131 tutarsak oyun otomatik olarak bitiyor ) Oyunda bir de hava sald\u0131r\u0131s\u0131 d\u00fczenleme imkan\u0131 var. Sol \u00fcst k\u00f6\u015fede yer alan men\u00fcden nuke bomb, tank buster, airstrike , laser guided bomb, napalm strike, heavy artillerty gibi sald\u0131r\u0131lar\u0131 yapabiliyoruz. Ayn\u0131 zamanda yine o men\u00fcden, kaynaklar\u0131m\u0131z\u0131 harcamadan tank veya asker indirebiliyoruz.<\/p>\n","protected":false},"excerpt":{"rendered":"

2006 y\u0131l\u0131n\u0131n sonlar\u0131na do\u011fru, THQ piyasaya s\u00fcrd\u00fc\u011f\u00fc Company of Heroes ile b\u00fcy\u00fck bir s\u00fckse yapm\u0131\u015f , strateji t\u00fcr\u00fcn\u00fc bir \u00fcst seviyeye ta\u015f\u0131m\u0131\u015ft\u0131. Company of Heroes ile Sierra’n\u0131n 20 Eyl\u00fcl’de piyasaya \u00e7\u0131karaca\u011f\u0131 World in Conflict aras\u0131nda baz\u0131 benzerlikler var. Her y\u0131l oldu\u011fu gibi firmalar 2006 y\u0131l\u0131n\u0131n sonbahar -k\u0131\u015f mevsimleri aras\u0131nda hit oyunlar\u0131n\u0131 piyayasa s\u00fcrecekti. Company of […]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[1055,1275,1277,1276],"_links":{"self":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/879"}],"collection":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/comments?post=879"}],"version-history":[{"count":1,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/879\/revisions"}],"predecessor-version":[{"id":880,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/879\/revisions\/880"}],"wp:attachment":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/media?parent=879"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/categories?post=879"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/tags?post=879"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}