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{"id":601,"date":"2008-06-12T12:01:38","date_gmt":"2008-06-12T10:01:38","guid":{"rendered":"http:\/\/www.hell-world.org\/gamez\/?p=601"},"modified":"2008-06-12T12:01:38","modified_gmt":"2008-06-12T10:01:38","slug":"flatout-2-2","status":"publish","type":"post","link":"http:\/\/www.hell-world.org\/gamez\/flatout-2-2\/","title":{"rendered":"Flatout 2"},"content":{"rendered":"

\"[Resim]\"<\/p>\n

<\/span><\/span><\/span><\/strong>Fark\u0131: \u00d6zg\u00fcrl\u00fck<\/strong><\/p>\n

2005 y\u0131l\u0131n\u0131n ba\u015flar\u0131nda \u00e7\u0131kan ilk yap\u0131m b\u00fcy\u00fck bir oyuncu kitlesinin be\u011fenisi toplad\u0131. Flatout’da farkl\u0131 bir keyif vard\u0131. S\u00fcr\u00fc\u015f yeteneklerimizin d\u0131\u015f\u0131nda baz\u0131 yaramazl\u0131klar\u0131m\u0131z\u0131 da uygulayabiliyorduk. Bir\u00e7ok oyunda i\u00e7imizdeki h\u0131rs\u0131 gizlemek zorunda kal\u0131r\u0131z. Bu yap\u0131mlar\u0131n \u00e7o\u011funda ya hasar modellemesi yoktur ya da bizim \u00e7irkin davran\u0131\u015flarda bulunmam\u0131za engel unsurlar vard\u0131r. \u0130\u015fte elimizdeki yap\u0131m her \u015feye a\u00e7\u0131k. \u0130ster ‘ben yoluma bakar\u0131m, disiplinli s\u00fcrerim’ zihniyetiyle yar\u0131\u015f\u0131rs\u0131n\u0131z, isterseniz ‘Ben vururum, k\u0131rar\u0131m, u\u00e7ar\u0131m, ka\u00e7ar\u0131m’ gibi \u015feytan d\u00fc\u015f\u00fcncelerinizi uygulayabilirsiniz. Hem de bu uygulamalar\u0131n\u0131z\u0131 m\u00fcthi\u015f bir fizik motoru, hasar modellemesi ve ilgin\u00e7 animasyonlar e\u015fli\u011finde yapars\u0131n\u0131z.<\/p>\n

Flatout vs Flatout 2<\/strong><\/p>\n

Yeni seriye g\u00f6z att\u0131\u011f\u0131m\u0131zda ilk yap\u0131mdan fazla bir fark g\u00f6remiyoruz. Yakla\u015f\u0131k 16 ayl\u0131k aral\u0131kta da fazlas\u0131n\u0131 beklememek gerekir diye d\u00fc\u015f\u00fcn\u00fcyorum. Grafikler biraz geli\u015ftirilmi\u015f. Kaplamalar daha iyi. Animasyonlar iyile\u015ftirilmi\u015f. Hasarlar daha ger\u00e7ek\u00e7i hal alm\u0131\u015f. Hem de bunlar PC’mizi hi\u00e7 kasmayacak \u015fekilde optimize edilmi\u015f. Bu y\u00f6nden yap\u0131mc\u0131lar\u0131 tebrik etmek gerek. Bu piyasada nadir rastlanan bir durum. Ayr\u0131ca yeni seride uzak arazilerin d\u0131\u015f\u0131nda \u015fehir i\u00e7i yollarda bulunmakta. Bu yenilikle yap\u0131m isminin s\u0131n\u0131rlar\u0131n\u0131n d\u0131\u015f\u0131na \u00e7\u0131kt\u0131 gibi fakat bu olay\u0131n oyuncular\u0131 hi\u00e7 rahats\u0131z edece\u011fini sanm\u0131yorum.<\/p>\n

Start the game<\/strong><\/p>\n

Oyunumuzu a\u00e7t\u0131\u011f\u0131m\u0131z anda profile’imizi ayarlay\u0131p men\u00fc’ye giri\u015f yap\u0131yoruz. Bizi m\u00fcthi\u015f m\u00fczikler kar\u015f\u0131l\u0131yor. \u0130lk oyundaki gibi yine oyuna uyumlu metal m\u00fczikler bize her an e\u015flik ediyor. Onu bunu bilmem m\u00fczikler benim ho\u015fuma gitti; ortam\u0131, atmosferi hep iyi seviyelere getiriyorlar. Men\u00fc’y\u00fc kar\u0131\u015ft\u0131rd\u0131\u011f\u0131m\u0131zda Singleplay b\u00f6l\u00fcm\u00fcm\u00fczde 5 mod bulunmakta. Bunlar Career, Single Race, Single Stunt, Single Event ve Single Derby. 5’i de \u00e7ok e\u011flenceli mod’lar. Career mod hepimizin bildi\u011fi ucuz bir ara\u00e7la ba\u015flay\u0131p ilerledik\u00e7e arac\u0131m\u0131z\u0131 upgrade etme ve yenileme \u00fczerine kurulu. Single Race istedi\u011fimiz arac\u0131 al\u0131p istedi\u011fimiz haritay\u0131 se\u00e7ti\u011fimiz \u00f6zg\u00fcr bir yar\u0131\u015f mod’u. Single Stunt’da hayvani motorlu ara\u00e7lardan birini se\u00e7ip \u00e7e\u015fitli e\u011flenceli oyunlar oynayabiliyoruz. Single Event, kapal\u0131 yar\u0131\u015f alan\u0131nda yar\u0131\u015ft\u0131\u011f\u0131m\u0131z bir mod ve son olarak Single Derby, delice arac\u0131m\u0131z\u0131 rakiplerimizin \u00fczerine s\u00fcr\u00fcp onlar\u0131 patlatmaya; yok etmeye \u00e7al\u0131\u015ft\u0131\u011f\u0131m\u0131z bir mod. Mod’lar\u0131m\u0131z \u00e7ok doyurucu. Yap\u0131labilecek her \u015fey mevcut. Men\u00fc i\u00e7erisinde s\u00f6ylemek istedi\u011fim bir \u015fey de var ki load’lar\u0131n m\u00fcthi\u015f derecede k\u0131sa s\u00fcrmesi. Son zamanlarda \u00e7\u0131kan yap\u0131mlarda oturup yan\u0131nda \u00e7ay i\u00e7ti\u011fimiz load’lara nazaran Flatout 2’de g\u00f6z\u00fcm\u00fcz\u00fc a\u00e7\u0131p kapay\u0131ncaya kadar load’lar\u0131m\u0131z bitiyor.<\/p>\n

Oyunumuza ba\u015flad\u0131\u011f\u0131m\u0131zda ilk bak\u0131\u015fta bizi iyi grafikler kar\u015f\u0131l\u0131yor. Ara\u00e7 modellemeleri yeterli d\u00fczeydeyken, \u00e7evre \u00e7izimleri a\u00e7\u0131k\u00e7as\u0131 \u00e7ok da iyi de\u011fil. A\u011fa\u00e7 \u00e7izimleri bulundu\u011fumuz teknolojiden biraz geri kalm\u0131\u015f. Kaplamalar baz\u0131 y\u00fczeylerde yeterince iyi de\u011fil. Fakat i\u015fin iyi taraf\u0131 yeterince iyi say\u0131labilecek bu grafiklerin PC’mizi hi\u00e7 kasm\u0131yor olmas\u0131. 6600GT, AMD 64 3200+, 1gb RAM’le birlikte 1280×1042’de sadece antialiasing kapal\u0131 gerisi her \u015fey en \u00fcst seviyedeyken gayet ak\u0131c\u0131 bir \u015fekilde oyunu oynad\u0131m. Grafiklerin d\u0131\u015f\u0131nda etrafta her zaman bir etkile\u015fimin olmas\u0131 oyuna ayr\u0131 bir aksiyon kat\u0131yor. Yukar\u0131lardan bir \u015feyler d\u00f6k\u00fcl\u00fcyor. Odunlar,variller, bo\u015f kutular(nerden biliyorsun bo\u015f oldu\u011funu!!) ve \u00e7e\u015fitli par\u00e7alar yolun ortas\u0131na b\u0131rak\u0131lm\u0131\u015f vaziyette \u00e7arp\u0131lmay\u0131 bekliyor. \u00d6n\u00fcm\u00fcze s\u00fcrekli bir rampa serilmi\u015f bizi havaya f\u0131rlat\u0131yor. Yar\u0131\u015fta aksiyon hep \u00fcst d\u00fczeyde seyrediyor.<\/p>\n

\"[Resim]\"<\/p>\n

<\/span><\/span><\/span>Flatout = M\u00fcthi\u015f fizik, m\u00fcthi\u015f hasar modellemesi<\/strong><\/p>\n

Yap\u0131mda fizi\u011fin gayet iyi oldu\u011fundan s\u00f6z etmi\u015ftik. S\u00fcr\u00fc\u015f fizi\u011fi \u00e7ok konforlu. \u00c7arpmalar, ald\u0131\u011f\u0131m\u0131z hasarlar, takla atmalar; hepsi m\u00fcthi\u015f. \u00d6yle ki arac\u0131m\u0131z\u0131n \u00f6n\u00fcne a\u011f\u0131r bir darbe ald\u0131\u011f\u0131m\u0131zda tanpon kopuyor ve \u00f6nde d\u00f6nen bir pervane g\u00f6r\u00fcyoruz. Bu ger\u00e7ekten \u00e7ok ho\u015f bir ayr\u0131nt\u0131. Ald\u0131\u011f\u0131m\u0131z a\u011f\u0131r hasarlarda yap\u0131mc\u0131lar i\u00e7i bo\u015f teneke par\u00e7as\u0131 yerine motor elemanlar\u0131n\u0131 g\u00f6z \u00f6n\u00fcne sermi\u015f ve bu g\u00f6r\u00fcnt\u00fcler ger\u00e7ekten oyuna \u00e7ok iyi hava kat\u0131yor. Elimizde s\u0131k\u0131\u015ft\u0131\u011f\u0131m\u0131z zaman kullanabilece\u011fimiz nitro’muz var. Nitro’yu s\u0131n\u0131rl\u0131 tutmam\u0131\u015f yap\u0131mc\u0131lar. Yapt\u0131\u011f\u0131m\u0131z her pislik (vurma, k\u0131rma, \u00e7arpma, d\u00f6kme, patlatma, u\u00e7ma) bize art\u0131 nitro olarak geri d\u00f6n\u00fcyor. Yaln\u0131z \u015fu hususa dikkat etmek gerek ki nitro kazanmak i\u00e7in oraya buraya \u00e7arparken arac\u0131m\u0131z\u0131n hasar al\u0131p performans\u0131n\u0131n d\u00fc\u015fmesine neden olabiliyoruz. Yapay zeka ise yeterince iyi denebilir. Rakipleriniz de sizin gibi \u00e7\u0131lg\u0131nlar. Sadece yar\u0131\u015fmakla kalmay\u0131p ara\u00e7lar\u0131n\u0131 \u00fcst\u00fcn\u00fcze s\u00fcrebiliyorlar. Yada sizi k\u00f6\u015feye k\u0131st\u0131r\u0131p bir yere \u00e7arpman\u0131za sebep oluyorlar. Bunlar\u0131n d\u0131\u015f\u0131nda dikkat \u00e7ekici iyi \u00f6zelliklerden biri de yap\u0131mda tek yol se\u00e7ene\u011fimizin olmay\u0131\u015f\u0131. Baz\u0131 sapmalarla rakiplerimizin \u00f6n\u00fcne ge\u00e7ebiliriz. Bu sapmalar\u0131n baz\u0131lar\u0131 bizi tehlikeye de g\u00f6t\u00fcr\u00fcyor olabilir. Mesela daha k\u0131sa olan bir sapmada daha zor engeller olabiliyor. E\u011fer iyi bir s\u00fcr\u00fcc\u00fc iseniz kendinize g\u00fcvenip k\u0131sa olan\u0131 se\u00e7er ve zorluklar\u0131 a\u015fabilirsiniz.<\/p>\n

Her g\u00fczelin bir kusuru vard\u0131r<\/strong><\/p>\n

Yaz\u0131lar\u0131mda en sevmedi\u011fim k\u0131s\u0131m\u2026 Her oyunda oldu\u011fu gibi Flatout 2’de de y\u00fcz\u00fcm\u00fcz\u00fc buru\u015fturmam\u0131za neden olan hatalar mevcut. Arac\u0131m\u0131z takla att\u0131\u011f\u0131 zaman baz\u0131 yerlerde tak\u0131l\u0131p kalabiliyor. Bu \u00f6yle bir \u015fey ki: Arac\u0131n\u0131za ne yaparsan\u0131z yap\u0131n hi\u00e7 hareket ettiremiyorsunuz. Bu da benim gibi bir \u00e7ok oyuncuyu deli edip masalar\u0131n a\u011f\u0131r darbelere maruz kalmas\u0131na neden olabiliyor. Ayr\u0131ca arac\u0131n\u0131zla \u00e7al\u0131lar\u0131n i\u00e7inden ge\u00e7ip bu \u00e7al\u0131lar\u0131 arac\u0131n\u0131z\u0131n i\u00e7inden ge\u00e7erken g\u00f6rebilirsiniz. Bunun d\u0131\u015f\u0131nda dikkatimi \u00e7eken bug’lardan biri de arac\u0131mla yolun alt\u0131nda bir t\u00fcnelden giderken, t\u00fcnelin \u00fcst\u00fcnden giden bir arac\u0131n g\u00f6lgesinin benim \u00f6n\u00fcmde g\u00f6r\u00fcnmesi. Bu ger\u00e7ekten \u00e7ok dikkat \u00e7ekici bir hata. Ama yamalarla d\u00fczeltilece\u011fini d\u00fc\u015f\u00fcn\u00fcyor ve umuyorum.<\/p>\n

Son s\u00f6z<\/strong><\/p>\n

Son c\u00fcmlelerde s\u00f6yleyeceklerim ne kadar hatas\u0131 olursa olsun Flatout 2’nin al\u0131n\u0131p oynanmas\u0131 gereken bir oyun oldu\u011fudur. B\u00f6yle hasar modellemesi ve fizik motoru iyi olan oyun yok. \u0130\u00e7inizdeki \u015feytanca d\u00fc\u015f\u00fcnceleri uygulaman\u0131za m\u00fcsaade var. Vurun, k\u0131r\u0131n, patlat\u0131n, d\u00f6k\u00fcn. \u00d6zg\u00fcrs\u00fcn\u00fcz. <\/span><\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"

Fark\u0131: \u00d6zg\u00fcrl\u00fck 2005 y\u0131l\u0131n\u0131n ba\u015flar\u0131nda \u00e7\u0131kan ilk yap\u0131m b\u00fcy\u00fck bir oyuncu kitlesinin be\u011fenisi toplad\u0131. Flatout’da farkl\u0131 bir keyif vard\u0131. S\u00fcr\u00fc\u015f yeteneklerimizin d\u0131\u015f\u0131nda baz\u0131 yaramazl\u0131klar\u0131m\u0131z\u0131 da uygulayabiliyorduk. Bir\u00e7ok oyunda i\u00e7imizdeki h\u0131rs\u0131 gizlemek zorunda kal\u0131r\u0131z. Bu yap\u0131mlar\u0131n \u00e7o\u011funda ya hasar modellemesi yoktur ya da bizim \u00e7irkin davran\u0131\u015flarda bulunmam\u0131za engel unsurlar vard\u0131r. \u0130\u015fte elimizdeki yap\u0131m her \u015feye a\u00e7\u0131k. […]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[696],"_links":{"self":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/601"}],"collection":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/comments?post=601"}],"version-history":[{"count":0,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/601\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/media?parent=601"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/categories?post=601"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/tags?post=601"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}