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{"id":583,"date":"2008-06-12T11:27:04","date_gmt":"2008-06-12T09:27:04","guid":{"rendered":"http:\/\/www.hell-world.org\/gamez\/?p=583"},"modified":"2008-06-12T11:27:04","modified_gmt":"2008-06-12T09:27:04","slug":"heavy-rain","status":"publish","type":"post","link":"http:\/\/www.hell-world.org\/gamez\/heavy-rain\/","title":{"rendered":"Heavy Rain"},"content":{"rendered":"

\"[Resim]\"<\/p>\n

<\/span><\/span><\/span>Bu y\u0131l Los Angeles’ta ger\u00e7ekle\u015ftirilen E3 fuar\u0131nda birbirinden iddal\u0131 oyunlar oyunseverlerin be\u011fenisine sunuldu. Daha \u00f6nceden duyurulmu\u015f olanlar\u0131n yan\u0131nda ilk kez E3 fuar\u0131nda duyurulan oyunlar da vard\u0131. \u0130\u015fte bunlardan bir tanesi de Quantic Dream firmas\u0131n\u0131n yeni projesi Heavy Rain\u2019di.<\/p>\n

Quantic Dream de\u011fince akl\u0131m\u0131za hemen Fahreinheit geliyor. 2005 y\u0131l\u0131nda \u00e7\u0131kard\u0131klar\u0131 oyunla firma g\u00f6n\u00fcllerimize taht kurmu\u015ftu. Sinematik sahneleri ve interaktif d\u00fcnyas\u0131 ile b\u00fcy\u00fck ilgi \u00e7eken Fahreinheit, oyunseverler taraf\u0131ndan \u00e7ok be\u011fenilmi\u015fti. Esrarengiz cinayetlerin ve bilinmeyen g\u00fc\u00e7lerin etkisindeki Lucas Kane isimli karakteri y\u00f6netip cinayetleri ve kendisini kontrol eden tuhaf g\u00fcc\u00fc ara\u015ft\u0131r\u0131yorduk. Yap\u0131m o kadar s\u00fcr\u00fckleyiciydi ki, her an farkl\u0131 bir \u015feyler kar\u015f\u0131la\u015fmak m\u00fcmk\u00fcnd\u00fc. Fahreinheit\u2019\u0131n her sahnesi bir filmden al\u0131nm\u0131\u015f gibiydi. \u00d6zellikle kontrolleri o kadar ger\u00e7ek\u00e7i yap\u0131lm\u0131\u015ft\u0131 ki, her hareket farkl\u0131 tepkilere yol a\u00e7\u0131yordu<\/p>\n

Quantic Dream i\u00e7in az ama \u00f6z oyun yapan bir firma diyebiliriz. Fahreinheit\u2019den sonra \u00e7e\u015fitli s\u00f6ylentiler \u00e7\u0131km\u0131\u015ft\u0131. Kimileri Fahreinheit\u2019\u0131n devam\u0131n\u0131n olaca\u011f\u0131n\u0131, kimileri ise farkl\u0131 bir oyun olaca\u011f\u0131n\u0131 s\u00f6ylemi\u015fti. Ancak Quantic Dream E3 fuar\u0131na kadar sessizli\u011fini korudu ve E3 fuar\u0131nda bombay\u0131 patlatt\u0131. Quantic Dream yeni projesinin ismini Heavy Rain olarak a\u00e7\u0131klad\u0131. \u015eimdi s\u0131k\u0131 durun! Heavy Rain\u2019de daha \u00f6nce hi\u00e7bir oyunda g\u00f6r\u00fclmeyen ve kullan\u0131lmayan g\u00f6rsel efektler ve animasyonlar kullan\u0131lacak.<\/p>\n

\u00dc\u00e7, iki, bir kamera<\/strong><\/p>\n

Her \u015feyden \u00f6nce konu hakk\u0131nda net bir bilgi yok. Quantic Dream E3 fuar\u0131ndan sonra \u00e7al\u0131\u015fmalar\u0131n\u0131 gizlilik i\u00e7inde s\u00fcrd\u00fcr\u00fcyor. Bizde E3 fuar\u0131nda ya\u015fananlar\u0131 anlatal\u0131m. Oyunun videosu yay\u0131nland\u0131\u011f\u0131 zaman, videoyu izleyen herkes b\u00fcy\u00fck \u015fa\u015fk\u0131nl\u0131k i\u00e7indeydi. Video o kadar ger\u00e7ek\u00e7iydi ki, izleyenler bir an oyun mu yoksa bir film mi izliyormu\u015f hissine kap\u0131ld\u0131lar. Bende sizlere oyunun E3 fuar\u0131nda b\u00fcy\u00fck ses getiren videosunu ayr\u0131nt\u0131l\u0131 bir \u015fekilde anlataca\u011f\u0131m.<\/p>\n

Video kameran\u0131n \u00e7al\u0131\u015fmas\u0131 ile ba\u015fl\u0131yor. G\u00f6r\u00fcnt\u00fc netle\u015fti\u011finde kameran\u0131n \u00f6n\u00fcnde bir iskembe ve sol taraftan i\u00e7eriye gelen gen\u00e7 bir k\u0131z g\u00f6r\u00fcn\u00fcyor. K\u0131z\u0131n ismi Mary Smith. Hemen s\u00f6yleyelim bu odada oyuncu elemeleri yap\u0131l\u0131yor ve Mary Smith\u2019de bu elemelere gelen adaylardan birisi. Kameran\u0131n arkas\u0131ndaki y\u00f6netmen, k\u0131za iskembeye oturmas\u0131n\u0131 ve kendisini tan\u0131tmas\u0131n\u0131 s\u00f6yl\u00fcyor. Gen\u00e7 k\u0131zda ad\u0131n\u0131n Mary Smith ve 24 ya\u015f\u0131nda oldu\u011funu s\u00f6yl\u00fcyor. Sonra k\u0131z konu\u015fmaya ba\u015fl\u0131yor. \u0130\u015fte oyunun en can al\u0131c\u0131 noktas\u0131na geldik. K\u0131z konu\u015furken kameramanda k\u0131z\u0131n y\u00fcz b\u00f6lgesine zoom yap\u0131yor. K\u0131z\u0131n y\u00fcz \u015fekli ger\u00e7ek bir insan\u0131n y\u00fcz \u015feklinden farks\u0131z olarak haz\u0131rlanm\u0131\u015f. Konu\u015furken ki g\u00fclmesi, y\u00fcz\u00fcndeki ifadesi, mimikleri, parmaklar\u0131n\u0131 oynatmas\u0131 ger\u00e7ek insan hareketleri ile birebir \u00f6rt\u00fc\u015f\u00fcyor. Modellemeler o kadar ge\u00e7ek\u00e7i olmu\u015f ki, insana film izliyormu\u015f hissi veriyor.<\/p>\n

<\/span><\/span><\/span>Videoya sonra farkl\u0131 bir mekanda devam ediyoruz. Son derece ger\u00e7ek\u00e7i haz\u0131rlanm\u0131\u015f bir mutfaktay\u0131z. K\u0131z sandalyeye oturmu\u015f konu\u015fmaya devam ediyor. Burada g\u00f6rd\u00fc\u011f\u00fcm\u00fcz mutfak e\u015fyalar\u0131, hi\u00e7bir oyunda bu kadar ger\u00e7ek\u00e7i olmam\u0131\u015ft\u0131. K\u0131z bir s\u00fcre sonra konu\u015fmas\u0131na ayakta devam ediyor. Mutfa\u011f\u0131n i\u00e7inde gezinmeye ba\u015fl\u0131yor. Bizde bu esnada mutfak tasar\u0131m\u0131n\u0131n ne kadar ba\u015far\u0131l\u0131 oldu\u011funu bir kez daha g\u00f6r\u00fcyoruz. K\u0131z lavobonun \u00f6n\u00fcne geldi\u011finde d\u0131\u015far\u0131daki \u015fim\u015feklerin g\u00f6r\u00fcnt\u00fcs\u00fc ekrana yans\u0131yor. \u015eim\u015fek \u00e7akmas\u0131 ile olu\u015fan \u0131\u015f\u0131\u011f\u0131n nesnelere yans\u0131mas\u0131 tek kelimeyle m\u00fckemmel. O esnada k\u0131z erkek arkada\u015f\u0131n\u0131n kendisini aldatmas\u0131n\u0131 anlat\u0131yor. Bir s\u00fcre sonra lavobodan bir silah \u00e7\u0131kart\u0131yor ve ba\u015f\u0131na day\u0131yor. \u0130\u015fte oyunun bir can al\u0131c\u0131 noktas\u0131 daha, k\u0131z silah\u0131 ba\u015f\u0131na dayad\u0131\u011f\u0131 zaman a\u011fl\u0131yor. A\u011flama efekti o kadar ger\u00e7ek\u00e7i yap\u0131lm\u0131\u015f ki, y\u00fcz\u00fcnden a\u015fa\u011f\u0131ya inen g\u00f6zya\u015f\u0131n\u0131 \u00e7ok net g\u00f6rebiliyoruz. Sonra k\u0131z silah\u0131 ba\u015f\u0131ndan indiriyor ve bir s\u00fcre sonra kameraya do\u011fru silah\u0131 do\u011frultup teti\u011fine bas\u0131yor. Etraf beyazla\u015f\u0131yor ve ilk bulundu\u011fumuz beyaz odaya d\u00f6n\u00fcyoruz. K\u0131z y\u00f6netmene nas\u0131l oynad\u0131\u011f\u0131n\u0131 soruyor ve odadan ayr\u0131l\u0131yor. Video da burada son buluyor.<\/p>\n

\"[Resim]\"<\/p>\n

The Casting<\/strong><\/p>\n

Yap\u0131mc\u0131lar ger\u00e7ek hayatla birebir ba\u011fda\u015fan hareketlerin t\u00fcm\u00fcne The Casting ad\u0131n\u0131 vermi\u015f. The Casting sistemini; y\u00fcz hareketleri ve animasyonlar, g\u00f6zler, parmaklar ve hatta dil animasyonlar\u0131 kaps\u0131yor. E3 fuar\u0131nda g\u00f6sterilen videoda The Casting olay\u0131n\u0131n \u00fcst\u00fcnde \u00e7ok durulmu\u015ftu. \u015eimdiye kadar \u00e7\u0131kan oyunlarda hi\u00e7 bu kadar ger\u00e7ek zamanl\u0131 animasyonlar kullan\u0131lmam\u0131\u015ft\u0131. Heavy Rain bu animasyonlar\u0131 b\u00fct\u00fcn ger\u00e7ek\u00e7ili\u011fi ile yans\u0131tacak.<\/p>\n

Heavy Rain\u2019de yeni nesilin grafik teklonojileri kullan\u0131lacak. Zaten E3 fuar\u0131nda yay\u0131nlanan videoda karakter modellemelerinin ve animasyonlar\u0131n ne kadar ger\u00e7ek\u00e7i yap\u0131ld\u0131\u011f\u0131n\u0131 g\u00f6rm\u00fc\u015ft\u00fck. AGEIA\u2019n\u0131n yeni nesil fizik kart\u0131 da Heavy Rain\u2019de var. K\u0131sacas\u0131 grafik ile ilgili her \u015feye bu oyunda doyaca\u011f\u0131z. Gelelim herkesin akl\u0131ndaki soruya! Oyunu oynamak i\u00e7in nas\u0131l bir sistem gerekecek? Nas\u0131l bir sistem isteyece\u011fi konusunda hi\u00e7bir fikrim yok. Ancak yeni nesil grafik teklonojileri ve fizik kart\u0131n\u0131n kullan\u0131laca\u011f\u0131n\u0131 d\u00fc\u015f\u00fcn\u00fcrsek, birhayli y\u00fcksek sistem isteyecek gibi g\u00f6z\u00fck\u00fcyor. Oyun yap\u0131m a\u015famas\u0131nda oldu\u011fu i\u00e7in Quantic Dream\u2019da pek fazla a\u00e7\u0131klama yapm\u0131yor. \u00d6yle ki videoda g\u00f6rd\u00fc\u011f\u00fcm\u00fcz k\u0131z\u0131n bile yer al\u0131p almayaca\u011f\u0131 belli de\u011fil. Elimizde pek fazla bilgi bulunmasada projenin oyunculuk okulu gibi bir yerde ge\u00e7me ihtimali olabilir. \u00c7\u00fcnk\u00fc E3\u2019de yay\u0131nlanan videoda, oyuncu se\u00e7meleri yap\u0131l\u0131yordu.<\/p>\n

Heavy Rain yeni nesil konsollar dedi\u011fimiz Xbox 360 ve PS3\u2019\u00fcn yan\u0131nda PC platformu i\u00e7inde \u00e7\u0131kacak. Fahreinheit ile b\u00fcy\u00fck \u00e7\u0131k\u0131\u015f yakalayan ve ad\u0131ndan \u00e7ok s\u00f6z ettiren Quantic Dream, yeni oyunlar\u0131 Heavy Rain ile de olduk\u00e7a iddal\u0131 geliyor. Film tad\u0131ndaki sahneleri, animasyonlar\u0131 ve efektleriyle t\u00fcr\u00fcnde bir numara olacak Heavy Rain hakk\u0131nda edindi\u011fimiz bilgiler \u015fimdilik bu kadar. Ayr\u0131ca unutmadan Quantic Dream firmas\u0131 Heavy Rain\u2019i 2007 y\u0131l\u0131nda \u00e7\u0131karmay\u0131 planl\u0131yor. Yeni geli\u015fmeler oldu\u011fu taktirde sizleri bilgilendirece\u011fiz. Herkese bol oyunlu g\u00fcnler dilerim! <\/span><\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"

Bu y\u0131l Los Angeles’ta ger\u00e7ekle\u015ftirilen E3 fuar\u0131nda birbirinden iddal\u0131 oyunlar oyunseverlerin be\u011fenisine sunuldu. Daha \u00f6nceden duyurulmu\u015f olanlar\u0131n yan\u0131nda ilk kez E3 fuar\u0131nda duyurulan oyunlar da vard\u0131. \u0130\u015fte bunlardan bir tanesi de Quantic Dream firmas\u0131n\u0131n yeni projesi Heavy Rain\u2019di. Quantic Dream de\u011fince akl\u0131m\u0131za hemen Fahreinheit geliyor. 2005 y\u0131l\u0131nda \u00e7\u0131kard\u0131klar\u0131 oyunla firma g\u00f6n\u00fcllerimize taht kurmu\u015ftu. Sinematik sahneleri […]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[842],"_links":{"self":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/583"}],"collection":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/comments?post=583"}],"version-history":[{"count":0,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/583\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/media?parent=583"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/categories?post=583"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/tags?post=583"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}