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{"id":577,"date":"2008-06-12T11:19:22","date_gmt":"2008-06-12T09:19:22","guid":{"rendered":"http:\/\/www.hell-world.org\/gamez\/?p=577"},"modified":"2008-06-12T11:19:22","modified_gmt":"2008-06-12T09:19:22","slug":"field-ops","status":"publish","type":"post","link":"http:\/\/www.hell-world.org\/gamez\/field-ops\/","title":{"rendered":"Field Ops"},"content":{"rendered":"

Baz\u0131 zamanlar ge\u00e7mi\u015fe bakt\u0131\u011f\u0131mda oyunlar\u0131n nas\u0131l \u015fekillendi\u011fini g\u00f6rebiliyorum. Grafiklerdeki devrim oyunlar\u0131 olduk\u00e7a ileri bir noktaya ta\u015f\u0131rken, zaman i\u00e7inde \u00e7\u0131kan \u00e7e\u015fitli t\u00fcrler her \u015feyi \u015fekillendirmeye ba\u015flad\u0131. Oynan\u0131\u015ftan, senaryoya, kontrol sistemine, kameras\u0131na kadar belli temeller at\u0131ld\u0131. Bir oyun \u00e7\u0131kt\u0131 devrim yapt\u0131, arkas\u0131ndan gelenler onun baz\u0131 kurallar\u0131na uydu. Hatta olmazsa olmaz maddeleri bile \u00e7\u0131kt\u0131. B\u00f6ylesi bir kar\u0131\u015f\u0131mda t\u00fcrlerinde art\u0131k i\u00e7 i\u00e7e ge\u00e7mesi ka\u00e7\u0131n\u0131lmaz oldu. RPG \u2013 FPS, RPG \u2013 Strateji vs\u2026 \u015fu bu derken son olarak FPS \u2013 Strateji k\u0131rmas\u0131 da kat\u0131ld\u0131. Hatta ikiliyi b\u0131rakt\u0131m arada \u00fc\u00e7 t\u00fcr\u00fc birbirine kar\u0131\u015ft\u0131ran oyunlar bile \u00e7\u0131kacak.<\/p>\n

Field Ops ismi size yabanc\u0131 geldi mi? Asl\u0131nda gelmemesi laz\u0131m zira kendisi uzun zamand\u0131r ad\u0131ndan s\u00f6z ettiriyor. Gelen ekran g\u00f6r\u00fcnt\u00fcleri ve videolarda, Stratejiyi FPS kamera a\u00e7\u0131s\u0131na ald\u0131rarak olduk\u00e7a merak uyand\u0131rd\u0131. B\u00f6ylesi bir yap\u0131m nas\u0131l ilgi \u00e7ekmesin ki ama? Field Ops\u2019u, Digital Reality firmas\u0131 yap\u0131yor. Ad\u0131 san\u0131 duyulmu\u015f bir firma diyebilirim, ancak yapt\u0131klar\u0131n\u0131n biraz biraz k\u00f6t\u00fcl\u00fc\u011f\u00fcnden. D-Day, Hegemonia: Legions of Iron, Desert Rats vs. Afrika Korps gibi arada oyunlar\u0131 var. Neyse Digital Reality stratejilere el atm\u0131\u015f durumda, ancak bu sefer tecr\u00fcbesini konu\u015fturup ortaya g\u00fczel bir \u015feyler haz\u0131rlayacak gibi.<\/p>\n

\"[Resim]\"<\/p>\n

<\/span><\/span><\/span>Bu nedir?<\/strong><\/p>\n

Field Ops\u2019un en b\u00fcy\u00fck kozu RTS\/FPS k\u0131rmas\u0131 olmas\u0131. Bunu da ba\u015far\u0131l\u0131 bir sistemle yapacak. Tepeden RTS olarak adamlar\u0131m\u0131za emir ya\u011fd\u0131rabiliriz. Arada \u00e7at\u0131\u015fma olursa, hemen FPS a\u00e7\u0131s\u0131na ve direk olarak s\u0131cak \u00e7arp\u0131\u015fmaya dahil olaca\u011f\u0131z. Aksiyon dolu sahnelerde istedi\u011fimiz an FPS kameras\u0131na ge\u00e7i\u015f yap\u0131p, b\u00f6ylece kendi askerlerimizden biri olabiliriz. Bu olduk\u00e7a i\u015fimize yaracak. Hatta FPSye ge\u00e7ti\u011fimiz anda dahi kendi adamlar\u0131m\u0131z\u0131 yine kontrol edebilece\u011fiz. FPS\u2019deyken siper almak ve d\u00fc\u015fmanlardan saklanmak gibi imkanlar\u0131m\u0131z olacak. Bu \u015fekilde ilerleme \u015fans\u0131m\u0131z da olabilecek.<\/p>\n

B\u00f6ylesine bir sistem i\u00e7inde oyuncular\u0131n kafas\u0131 kar\u0131\u015fmas\u0131n diye basit bir ara birim kullan\u0131lacak. Digital Reality\u2019nin \u00fcst\u00fcnde kafa patlatt\u0131\u011f\u0131 konulardan biri de asl\u0131nda bu. Hem basit hem de kullan\u0131\u015fl\u0131 bir ara y\u00fcz. B\u00f6ylece ge\u00e7i\u015flerde ve komut verdi\u011fimizde, en h\u0131zl\u0131 ve k\u0131sa bi\u00e7imde her \u015fey i\u015flenebilecek.
\n\"[Resim]\"<\/p>\n

Kar\u0131ncal\u0131<\/strong><\/p>\n

Oyunun di\u011fer iddialar\u0131ndan biri grafikler. Ekran g\u00f6r\u00fcnt\u00fclerinde Field Ops g\u00fczel duruyor. Zaten yap\u0131mc\u0131lar grafik motoruna da \u00f6nem veriyorlar. Sonu\u00e7ta FPS oyunlar\u0131 genelinde grafik olarak kaliteli olur. Field Ops\u2019ta FPS a\u00e7\u0131s\u0131 olunca, bu konuda vasat kalmayacak. Animasyonlar Motion Capture teknolojisi ile haz\u0131rlan\u0131yor. B\u00f6ylece ger\u00e7ek\u00e7i modellemeler ortaya \u00e7\u0131kacak.<\/p>\n

K\u00fcba, Afganistan, Manhattan ve Ukrayna civarlar\u0131nda \u00e7at\u0131\u015fmalara girece\u011fiz. Yine gitti\u011fimiz yerlere \u00f6zg\u00fc olarak b\u00f6l\u00fcmlerin tasar\u0131mlar\u0131 da de\u011fi\u015fecek. Afganistan\u2019daki yerle, Ukrayna\u2019daki bir sokak birbirine benzemeyecek. T\u00fcm mimariler kendi y\u00f6resine has \u015fekilde tasarlan\u0131yor. Bu da olduk\u00e7a g\u00fczel bir ayr\u0131nt\u0131 olarak \u015fimdiden dikkat \u00e7ekici.<\/p>\n

S\u0131hhiye, ni\u015fanc\u0131, teknisyen, m\u00fchendis, bombac\u0131 gibi asker s\u0131n\u0131flar\u0131ndan birini se\u00e7me imkan\u0131m\u0131z olacak. S\u0131n\u0131flara ek olarak bol miktarda silah Field Ops\u2019ta bulunacak olan k\u0131s\u0131mlardan. Oyunda kullanabilece\u011fimiz ara\u00e7lar da yer alacak. Bunlar aras\u0131nda cip, tank, helikopter vs\u2026 bulunuyor. T\u00fcm silahlar ve ara\u00e7lar yine ger\u00e7e\u011finden birebir modelleniyor.<\/p>\n

\"[Resim]\"<\/p>\n

Sab\u0131r ta\u015f\u0131<\/strong><\/p>\n

Field Ops\u2019ta ak\u0131ll\u0131 bir yapay zeka ve Multiplayer \u00f6zelli\u011fini de bulunacak. Aradan bunlar\u0131 da ekleyeyim. Ge\u00e7mi\u015fi \u00e7ok s\u00fcper olmayan Digital Reality bu i\u015fi umar\u0131m k\u0131v\u0131r\u0131r. E\u011fer k\u0131v\u0131r\u0131rsa olduk\u00e7a de\u011fi\u015fik ve g\u00fczel bir oyun olacak gibi. \u015eimdilik bir \u015fey s\u00f6ylemek i\u00e7in erkeni ama i\u00e7imde yine de \u00f6n yarg\u0131 var. Yoksa bana m\u0131 \u00f6yle geliyor? <\/span><\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"

Baz\u0131 zamanlar ge\u00e7mi\u015fe bakt\u0131\u011f\u0131mda oyunlar\u0131n nas\u0131l \u015fekillendi\u011fini g\u00f6rebiliyorum. Grafiklerdeki devrim oyunlar\u0131 olduk\u00e7a ileri bir noktaya ta\u015f\u0131rken, zaman i\u00e7inde \u00e7\u0131kan \u00e7e\u015fitli t\u00fcrler her \u015feyi \u015fekillendirmeye ba\u015flad\u0131. Oynan\u0131\u015ftan, senaryoya, kontrol sistemine, kameras\u0131na kadar belli temeller at\u0131ld\u0131. Bir oyun \u00e7\u0131kt\u0131 devrim yapt\u0131, arkas\u0131ndan gelenler onun baz\u0131 kurallar\u0131na uydu. Hatta olmazsa olmaz maddeleri bile \u00e7\u0131kt\u0131. B\u00f6ylesi bir kar\u0131\u015f\u0131mda t\u00fcrlerinde […]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[834],"_links":{"self":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/577"}],"collection":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/comments?post=577"}],"version-history":[{"count":0,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/577\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/media?parent=577"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/categories?post=577"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/tags?post=577"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}