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{"id":450,"date":"2008-01-20T16:42:26","date_gmt":"2008-01-20T14:42:26","guid":{"rendered":"http:\/\/www.hell-world.org\/gamez\/crimson-skies\/"},"modified":"2008-01-20T16:42:26","modified_gmt":"2008-01-20T14:42:26","slug":"crimson-skies","status":"publish","type":"post","link":"http:\/\/www.hell-world.org\/gamez\/crimson-skies\/","title":{"rendered":"Crimson Skies"},"content":{"rendered":"

\"[Resim]\"
\n<\/strong> Oyunumuz k\u0131saca b\u00f6yle bir\u015fey. Toplam 24 g\u00f6rev boyunca, Hawaii, Pasifik, New York, Hollywood ve Colorado gibi yerlerde gece-g\u00fcnd\u00fcz, her t\u00fcrl\u00fc hava \u015fartlar\u0131nda s\u00fcrekli u\u00e7acaks\u0131n\u0131z. U\u00e7arken, ki oyunun u\u00e7u\u015f sim\u00fclasyonlar\u0131ndan en b\u00fcy\u00fck fark\u0131 zaten bu, dikkat etmeniz gereken detayl\u0131 u\u00e7u\u015f kontrolleri falan yok. Yere \u00e7ak\u0131lmamak, bir k\u00f6pr\u00fcye, da\u011fa veya bir t\u00fcnelin i\u00e7inden ge\u00e7erken duvarlara \u00e7arpmamak en \u00f6nemli kriterler. Geri kalan\u0131, yani sava\u015f yetene\u011fi ve y\u00f6n bulma gibi \u015feyler ise tamam\u0131yla size kalm\u0131\u015f. Kulland\u0131\u011f\u0131n\u0131z u\u00e7a\u011f\u0131n kontrolleri olduk\u00e7a basit ayarlanm\u0131\u015f, size de sadece gidece\u011finiz y\u00f6n\u00fc ve h\u0131z\u0131n\u0131z\u0131 ayarlamak d\u00fc\u015f\u00fcyor. U\u00e7ak diyoruz, ama acaba bu alternatif ge\u00e7mi\u015fte kulland\u0131\u011f\u0131m\u0131z u\u00e7aklar nas\u0131l \u015feyler. Elbette bunlar da alternatif u\u00e7ak tipleri ve hatta bu u\u00e7aklar\u0131n bir\u00e7ok \u00f6zelli\u011fini kendiniz de\u011fi\u015ftirebiliyorsunuz. Unutmadan s\u00f6ylemeliyim, oyunda ini\u015f kalk\u0131\u015f yapaca\u011f\u0131m\u0131z pistler bulunmuyor. Bunun yerine \u00fcs olarak kulland\u0131\u011f\u0131n\u0131z dev zeplinler var ve ara filmlerde bunlara nas\u0131l yana\u015ft\u0131\u011f\u0131n\u0131z ve kalkt\u0131\u011f\u0131n\u0131z g\u00f6steriliyor. \u0130ni\u015f i\u00e7in bir de uzay sim\u00fclasyonlar\u0131ndan al\u0131\u015f\u0131k oldu\u011fumuz otomatik ini\u015f \u00f6zelli\u011fi mevcut. G\u00f6rev tamamland\u0131\u011f\u0131nda \u00fcss\u00fcn\u00fcze geri d\u00f6nerken bu se\u00e7enek aktif hale geliyor ve sonras\u0131nda sadece animasyon seyrediyorsunuz.<\/p>\n

Her g\u00f6revden \u00f6nce haritalar ve konu\u015fmalarla dolu g\u00fczel bir brifing alacaks\u0131n\u0131z. Konu\u015fmalar, yani seslendirmeler, ba\u015fka oyunlarda kolay kolay bulamayaca\u011f\u0131n\u0131z kadar g\u00fczel yap\u0131lm\u0131\u015f. Ayn\u0131 kalitedeki seslendirmeleri u\u00e7u\u015f s\u0131ras\u0131nda da duyacaks\u0131n\u0131z. G\u00f6revin belli a\u015famalar\u0131nda veya dog-fight s\u0131ras\u0131nda kulaklar\u0131n\u0131z sadece motor ve silah sesi duymayacak.
\nOyunun grafikleri de seslerini aratmayacak \u00f6l\u00e7\u00fcde g\u00fczel haz\u0131rlanm\u0131\u015f. Harika yery\u00fcz\u00fc \u015fekilleri, gece, g\u00fcnd\u00fcz ve metreorolojik efektler ile detayl\u0131 u\u00e7ak grafikleri ve bunlar\u0131n atlamadan \u00e7al\u0131\u015fmas\u0131 g\u00f6rsel bir \u015f\u00f6len sunuyor. Net renkler ve iyi haz\u0131rlanm\u0131\u015f efektler sayesinde oyundan kopam\u0131yorsunuz. Bir g\u00f6rev i\u00e7inde ilerledik\u00e7e brifingde anlat\u0131lmam\u0131\u015f ek bir g\u00f6rev yapman\u0131z istenebiliyor. Bunun yan\u0131 s\u0131ra tehlikeli bir manevra yapt\u0131\u011f\u0131n\u0131zda wingman’inizin yorumlar\u0131n\u0131 duyabiliyorsunuz. Fakat kampanyalardaki en b\u00fcy\u00fck eksiklik tamam\u0131yla lineer olu\u015fu, ayn\u0131 g\u00f6revi ne kadar \u00e7ok oynarsan\u0131z oynay\u0131n hep ayn\u0131 \u015feyler ayn\u0131 s\u0131rada geli\u015fiyor, bu da elbette defalarca oynay\u0131p da ge\u00e7emedi\u011finiz bir g\u00f6revin zamanla olduk\u00e7a s\u0131k\u0131c\u0131 ve stres yarat\u0131c\u0131 hale gelmesine neden olabiliyor; her seferinde ayn\u0131 konu\u015fmalar, ayn\u0131 emirler… \u00d6zellikle size e\u015flik eden wingman’lere emir verememeniz ise b\u00fcy\u00fck bir eksiklik. Sanki, sadece senaryoda bulunsunlar ve s\u00fcrekli yorum yaps\u0131nlar da oyuncu kendini yanl\u0131z hissetmesin diye oyuna konmu\u015f gibiler. Asl\u0131nda belki de iyi bir\u015fey, b\u00fct\u00fcn konsantrasyonunuzu sava\u015fmaya verebiliyorsunuz bu sayede…<\/p>\n","protected":false},"excerpt":{"rendered":"

Oyunumuz k\u0131saca b\u00f6yle bir\u015fey. Toplam 24 g\u00f6rev boyunca, Hawaii, Pasifik, New York, Hollywood ve Colorado gibi yerlerde gece-g\u00fcnd\u00fcz, her t\u00fcrl\u00fc hava \u015fartlar\u0131nda s\u00fcrekli u\u00e7acaks\u0131n\u0131z. U\u00e7arken, ki oyunun u\u00e7u\u015f sim\u00fclasyonlar\u0131ndan en b\u00fcy\u00fck fark\u0131 zaten bu, dikkat etmeniz gereken detayl\u0131 u\u00e7u\u015f kontrolleri falan yok. Yere \u00e7ak\u0131lmamak, bir k\u00f6pr\u00fcye, da\u011fa veya bir t\u00fcnelin i\u00e7inden ge\u00e7erken duvarlara \u00e7arpmamak en […]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[621,620,1779,622],"_links":{"self":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/450"}],"collection":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/comments?post=450"}],"version-history":[{"count":0,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/450\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/media?parent=450"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/categories?post=450"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/tags?post=450"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}