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{"id":181,"date":"2007-11-23T19:56:05","date_gmt":"2007-11-23T17:56:05","guid":{"rendered":"http:\/\/www.hell-world.org\/gamez\/counter-strike-condition-zero\/"},"modified":"2007-11-23T19:56:05","modified_gmt":"2007-11-23T17:56:05","slug":"counter-strike-condition-zero","status":"publish","type":"post","link":"http:\/\/www.hell-world.org\/gamez\/counter-strike-condition-zero\/","title":{"rendered":"Counter Strike Condition Zero"},"content":{"rendered":"

\u00a0<\/p>\n

Hepimizin oynamaya doyamad\u0131\u011f\u0131 Half-Life modu olan Counter-Strike art\u0131k farkl\u0131 y\u00fcz\u00fcyle kar\u015f\u0131m\u0131za \u00e7\u0131k\u0131yor. Y\u0131llard\u0131r beklenen Condition Zero \u00e7\u0131kmadan \u00f6nce yere g\u00f6\u011fe s\u0131\u011fd\u0131r\u0131lamam\u0131\u015ft\u0131. Hepimiz heyecanla bekledik. Ve sonunda Condition Zero \u00e7\u0131kt\u0131, fakat CS taraftarlar\u0131na \u00e7ok b\u00fcy\u00fck bir hayal k\u0131r\u0131kl\u0131\u011f\u0131 ya\u015fatt\u0131\u011f\u0131 kesin…<\/p>\n

Counter-Strike: Condition Zero, 3 y\u0131l \u00f6nce ilk duyuruldu\u011fu zaman, yeteri kadar ho\u015f bir fikir oldu\u011fu g\u00f6r\u00fclm\u00fc\u015ft\u00fc. O zamanlarda da FPS t\u00fcr\u00fcndeki oyunlar y\u00fcksek pol\u00fclaritede oldu\u011fundan, tek ki\u015filik oynanmas\u0131 temel al\u0131nm\u0131\u015ft\u0131. Bunun yeni bir \u00e7\u0131\u011f\u0131r a\u00e7aca\u011f\u0131 d\u00fc\u015f\u00fcn\u00fcld\u00fc fakat \u015fimdiki gibi oyuncular online oyuna h\u00fccum etti. Ama yine de, olanlar ge\u00e7en y\u0131llarda oyun \u00fczerinde hi\u00e7bir de\u011fi\u015fikli\u011fe yol a\u00e7mad\u0131. Hatta oyunu geli\u015ftirmekle beraber, d\u00fc\u015f\u00fcrmeyi de ayn\u0131 anda becerebildiler. Condition Zero’nun vazifesi pratik olarak Counter Strike’den direkt tek oyunculu sisteme ge\u00e7mekti. Half-Life’\u0131n yap\u0131mc\u0131s\u0131 Valve Software firmas\u0131 da \u00e7abucak Gearbox’a do\u011fru harekete ge\u00e7ti. Ard\u0131ndan Ritual Entertainment’a, ve son olarak da Turtle Rock Studios firmas\u0131na. Verilen bu kadar ola\u011fand\u0131\u015f\u0131 \u00e7abadan sonra, Condition Zero \u015fa\u015f\u0131rt\u0131c\u0131 bir \u015fekilde e\u011flenceli oldu. \u00d6zellikle de yapay zekay\u0131 haz\u0131rlayanlara sonsuz te\u015fekk\u00fcrler. Fakat bu oyunda baz\u0131 kurbanlar gibi gecikmelerle hat\u0131rlanacak. Oyun yap\u0131m\u0131 s\u0131ras\u0131ndaki zaman \u00e7ok uzundu, ancak Condition Zero’nun yap\u0131m\u0131 \u00fc\u00e7\u00fcnc\u00fc teknolojiden ilerledi\u011fi i\u00e7in di\u011fer bat\u0131k oyunlara g\u00f6re daha az g\u00f6lgede kald\u0131.<\/p>\n

Bombalama haritalar\u0131, Condition Zero’da da klasik oyun birimlerinden bir tanesi. \u015eimdiye kadar, \u00e7ok say\u0131da FPS taraftar\u0131 Counter-Strike oyununu muhtemelen severek oynam\u0131\u015f veya g\u00f6rm\u00fc\u015flerdir. Bu ki\u015filer i\u00e7in ge\u00e7ti\u011fimiz haftalarda uzun bir bekleyi\u015fin sonu gelmi\u015fti, Counter-Strike’da tak\u0131m ve taktik oyunu ele al\u0131nm\u0131\u015ft\u0131r. Oyunun amac\u0131nda, iki t\u00fcr oyun tipi vard\u0131r; bombalama ve rehine kurtarma. Tak\u0131m g\u00f6revleri, ter\u00f6ristlerde s\u00fcre i\u00e7inde bir bombay\u0131 patlatabilmek ve alan\u0131 counter tak\u0131mdan korumakt\u0131r. Rehine kurtarma g\u00f6revlerinde ise counter tak\u0131m\u0131, ter\u00f6ristlerin elinden masum rehinecikleri kurtarmaya \u00e7al\u0131\u015f\u0131r. Pratik olarak, bir\u00e7ok oyun genelde iyiler ve k\u00f6t\u00fcler kap\u0131\u015fmas\u0131 halinde ge\u00e7er.<\/p>\n

Oyuncular her round bir \u00f6nceki round performanslar\u0131na g\u00f6re para kazan\u0131r, ve bu parayla, her round ba\u015flang\u0131c\u0131nda sahip olduklar\u0131 paraya g\u00f6re silah al\u0131rlar. Round sonunda hayatta kalanlar ise; ister yeni silah al\u0131r, ister bir \u00f6nceki rounddaki silahlar\u0131yla devam ederler. Oyunun i\u00e7eri\u011finde ger\u00e7ek hayattaki silahlar temel al\u0131n\u0131r, tabancalar, pompal\u0131 silahlar, kala\u015fnikov, ve birka\u00e7 gerekli ekipmanlar yer al\u0131yor.<\/p>\n

Bu kadar gereksiz \u015feyden sonra oyun hakk\u0131nda bilgi vermeye ba\u015flayal\u0131m. Tek ki\u015filik Condition Zero, y\u0131llard\u0131r oynanan Counter-Strike’\u0131n uyarlamas\u0131 gibi. Sadece tak\u0131m oyununuz ve d\u00fc\u015fmanlar\u0131n\u0131z bilgisayar kontroll\u00fc botlarla de\u011fi\u015firilmi\u015f. Kendinizi counter tak\u0131m\u0131n\u0131n kumandan\u0131 rol\u00fcnde farz edin ve botlar\u0131n sizin kumandan\u0131z alt\u0131nda oldu\u011funu d\u00fc\u015f\u00fcn\u00fcn. Botlar\u0131n oyundaki becerisi ise, sald\u0131rgan, silah se\u00e7ici, ve tak\u0131m\u0131n di\u011fer kalanlar\u0131yla i\u015fbirli\u011fi yapan biri olmalar\u0131 olarak d\u00fc\u015f\u00fcn\u00fcn. Bunlarla beraber Counter-Strike’a g\u00f6re biraz daha y\u00fcksek becerili botlar ve daha aktif silahlar\u0131 oyunda g\u00f6rmemiz m\u00fcmk\u00fcn, ancak sizin oyunu ba\u015f\u0131ndan sonuna kadar oyun yap\u0131s\u0131na uygun bir bi\u00e7imde bitirmeniz gerekiyor.<\/p>\n

Oyun alt\u0131 b\u00f6l\u00fcmden olu\u015fmakta. T\u00fcm b\u00f6l\u00fcmlerde 4 parttan olu\u015ftu\u011funa g\u00f6re 24 partl\u0131k bir oyun sizleri bekliyor. Haritalar\u0131n \u00e7o\u011fu Counter-Strike’\u0131n haritalar\u0131ndan toplanm\u0131\u015f. Sadece klasik g\u00f6r\u00fcn\u00fcmlerinden biraz de\u011fi\u015fmi\u015f o kadar. Buna \u00f6rnek olarak Dust, Aztec, ve Italy haritalar\u0131n\u0131 g\u00f6sterebiliriz. Yine de haritalar\u0131n baz\u0131lar\u0131 ger\u00e7ekten berbat. \u00d6rnek olarak, Cs hayranlar\u0131 bilir, Militia haritas\u0131 Counter-Strike’daki haline g\u00f6re \u00e7ok farkl\u0131. Counter tak\u0131m\u0131 k\u0131s\u0131tl\u0131 bir alandan, kayal\u0131klar\u0131 siper alarak eve yakla\u015f\u0131r, b\u00f6ylece ter\u00f6rist ni\u015fanc\u0131lar i\u00e7in hayat\u0131 ya\u015fan\u0131lmaz hale getirirler. Oyuna bir avu\u00e7 dolusu yeni harita eklenmi\u015f. Baz\u0131lar\u0131 stadyum gibi. Y\u0131k\u0131k evler, dar koridorlar ve merdiven bo\u015fluklar\u0131n\u0131n da haritalara eklenilmesi unutulmam\u0131\u015f. \u00c7ok k\u00fc\u00e7\u00fck bomba haritalar\u0131 \u00e7\u0131lg\u0131n oyuncular i\u00e7in k\u00f6t\u00fc de olmam\u0131\u015f hani. Seri oyun anlay\u0131\u015f\u0131n\u0131 ger\u00e7ekten \u00e7ok g\u00fczel sergilemek i\u00e7in ideal. B\u00f6l\u00fcmler, genelde ter\u00f6ristlere kar\u015f\u0131 olan 3 rounddan olu\u015fuyor. Bu roundlar\u0131n i\u00e7inde, \u00f6zel bir silahla adam\u0131 \u00f6ld\u00fcrme, rehine kurtarma, ve\/veya bir s\u00fcre i\u00e7inde belirtilenleri uygulamalar bulunuyor.<\/font><\/p>\n

Oyunun konusuna da de\u011finmeden ge\u00e7ilmez. Fakat bu oyunda konu denen bir\u015fey yok. \u015eunu vur, \u015furadaki rehineyi kurtar vs.. Klasik Counter-Strike’\u0131n multiplayer oyun stilinden al\u0131nm\u0131\u015f g\u00f6revler. Oradan al\u0131p buraya pat diye koyacaklard\u0131 ki neden Deleted-Scenes modu yapt\u0131lar anlayabilmi\u015f de\u011filim. Condition Zero, Deleted-scenes ad\u0131 verilen ilerlemeli oynan\u0131\u015f tarz\u0131yla kendisine belki bir yer edinebilir. Fakat online oyunlarda CS:CZ’nin pek tutulmayaca\u011f\u0131 ortada. Offline kullan\u0131c\u0131lar i\u00e7in ilerlemeli oyun modu tavsiye edilebilir.<\/p>\n

Ve gelelim oyunundaki en b\u00fcy\u00fck fiyaskoya… Yapay zeka! Oyun \u00e7\u0131kmadan \u00f6nce yap\u0131mc\u0131lar, oyunun yapay zekas\u0131n\u0131n olay yarataca\u011f\u0131n\u0131 s\u00f6yl\u00fcyorlard\u0131. San\u0131r\u0131m bunu kastediyorlard\u0131… Oyunun yapay zekas\u0131 y\u00fcz \u00fczerinden s\u0131f\u0131r. Oyun 2-3 sene \u00f6nce \u00e7\u0131kar\u0131lm\u0131\u015f olsa belki bir tolerans g\u00f6sterilebilir ama zaman\u0131m\u0131z\u0131n oyunlar\u0131nda b\u00f6yle \u015feyler g\u00f6rmek hepimizi \u00fcz\u00fcyor. Oyun s\u0131ras\u0131nda kar\u015f\u0131n\u0131za aniden \u00e7\u0131kan bir adam g\u00f6r\u00fcrseniz kesinlikle heyecanlanman\u0131za gerek yok. Belli bir alg\u0131lama s\u00fcresinden sonra jeton d\u00fc\u015f\u00fcyor. Oynad\u0131\u011f\u0131m s\u00fcre i\u00e7inde \u015funa \u00e7ok rastlad\u0131m; d\u00fc\u015fman\u0131m\u0131z bizi g\u00f6r\u00fcyor fakat \u00f6n\u00fcm\u00fczden ge\u00e7ip, bizi \u00e7apraz\u0131na al\u0131yor ve bir m\u00fcddet sonra ate\u015f etmeye ba\u015fl\u0131yor. Oyunu oynayanlar eminim bunu s\u0131k s\u0131k farketmi\u015flerdir. K\u0131sacas\u0131 oyunda zorluk a\u00e7\u0131s\u0131ndan hi\u00e7bir madde yok. CS hayranlar\u0131n\u0131 daha fazla \u00fczmemek i\u00e7in yapay zekay\u0131 burada kesiyorum.<\/p>\n

Oyuncu modellemeleri de yapay zekadan geri kalmam\u0131\u015f. Havada y\u00fcr\u00fcyen oyuncular \u00e7ok komik olmu\u015f. Fakat b\u00f6l\u00fcm kaplamalar\u0131yla bu durum biraz yat\u0131\u015ft\u0131r\u0131lm\u0131\u015f. B\u00f6l\u00fcm kaplamalar\u0131 bu kadar hatadan sonra bize biraz nefes ald\u0131r\u0131yor. Ama yine de Gearbox acaba bu grafikler i\u00e7in \u00e7ok u\u011fra\u015fm\u0131\u015f m\u0131 merak ediyorum. CS bu aralar sadece Condition Zero olarak konu\u015fuluyor ve bu oyununda Half-Life’\u0131n bir modu dedik\u00e7e kesinlikle art\u0131k HL yap\u0131mc\u0131lar\u0131n\u0131n y\u00fczleri k\u0131zar\u0131yordur.<\/p>\n

Oyunun zorluk seviyeleri sizi sinirlendirecek kadar zor de\u011fil. En kolayda oynarsan\u0131z bir d\u00fc\u015fman i\u00e7in en fazla 3 mermi harcars\u0131n\u0131z. CS’yi arada oynayanlar i\u00e7in normal seviye sizi tatmin edebilir. CS i\u00e7in uykusuz kalanlara \u00f6nerim ise en zorda oynamalar\u0131. En zor seviyeyi rehavete kap\u0131l\u0131p dikkatsiz oynarsan\u0131z, belki bir mucize eseri vurulabilirsiniz.<\/p>\n

G\u00fcn\u00fcm\u00fczde online oyunun h\u0131z kazand\u0131\u011f\u0131n\u0131 d\u00fc\u015f\u00fcn\u00fcrsek, online platformun geli\u015fmesinde kimse Counter-Strike’\u0131n yerini tart\u0131\u015famaz. Halen D\u00fcnya’da en pop\u00fcler online oyun oldu\u011funa dair yorum yapmaya bile gerek yok. CS online oyunun yap\u0131 ta\u015flar\u0131ndand\u0131r fakat, CZ ile birlikte nerelere gelir bilinmez.<\/p>\n

B\u00f6yle bir oyunun iki cd i\u00e7ine s\u0131\u011fd\u0131r\u0131lm\u0131\u015f olmas\u0131na \u00e7ok \u015fa\u015f\u0131rd\u0131m. Tek sevindirici \u015fey oyunun sistem \u00f6zellikleri tatmin olunacak kadar d\u00fc\u015f\u00fck olmas\u0131. 32 MB’l\u0131k bir ekran kart\u0131yla veya 96 MB RAM ile kolayca oynayabilirsiniz.<\/p>\n

Art\u0131k sona geldik. Oyun hakk\u0131nda fazla sert \u015feyler s\u00f6ylemi\u015f olabilirim. A\u00e7\u0131k\u00e7as\u0131 hak etmiyor da de\u011fil. Counter-Strike taraftarlar\u0131ndan b\u00fcy\u00fck bir tepki alaca\u011f\u0131 kesin. Zevkler ve renkler tart\u0131\u015f\u0131lmaz diyerek oyunu \u00e7ok d\u00fc\u015f\u00fck g\u00f6rd\u00fc\u011f\u00fcm\u00fc belirtiyorum. Fakat Counter-Strike hayranlar\u0131n\u0131n edinmesi gereken bir oyun. <\/font><\/p>\n","protected":false},"excerpt":{"rendered":"

\u00a0 Hepimizin oynamaya doyamad\u0131\u011f\u0131 Half-Life modu olan Counter-Strike art\u0131k farkl\u0131 y\u00fcz\u00fcyle kar\u015f\u0131m\u0131za \u00e7\u0131k\u0131yor. Y\u0131llard\u0131r beklenen Condition Zero \u00e7\u0131kmadan \u00f6nce yere g\u00f6\u011fe s\u0131\u011fd\u0131r\u0131lamam\u0131\u015ft\u0131. Hepimiz heyecanla bekledik. Ve sonunda Condition Zero \u00e7\u0131kt\u0131, fakat CS taraftarlar\u0131na \u00e7ok b\u00fcy\u00fck bir hayal k\u0131r\u0131kl\u0131\u011f\u0131 ya\u015fatt\u0131\u011f\u0131 kesin… Counter-Strike: Condition Zero, 3 y\u0131l \u00f6nce ilk duyuruldu\u011fu zaman, yeteri kadar ho\u015f bir fikir oldu\u011fu […]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[1791],"_links":{"self":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/181"}],"collection":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/comments?post=181"}],"version-history":[{"count":0,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/181\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/media?parent=181"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/categories?post=181"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/tags?post=181"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}