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{"id":138,"date":"2007-11-19T19:13:59","date_gmt":"2007-11-19T17:13:59","guid":{"rendered":"http:\/\/www.hell-world.org\/gamez\/oyuncunun-sozlugu\/"},"modified":"2007-11-19T19:13:59","modified_gmt":"2007-11-19T17:13:59","slug":"oyuncunun-sozlugu","status":"publish","type":"post","link":"http:\/\/www.hell-world.org\/gamez\/oyuncunun-sozlugu\/","title":{"rendered":"Oyuncunun S\u00f6zl\u00fc\u011f\u00fc"},"content":{"rendered":"

Oyunlarla ilgili s\u0131kl\u0131kla kulland\u0131\u011f\u0131m\u0131z ve duydu\u011fumuz yabanc\u0131 kelime ve k\u0131saltmalar vard\u0131r. Bunlar\u0131 merak ediyorsan\u0131z buyurun okuyun.<\/p>\n

Anti-Aliasing:<\/font> Oyunlardaki canl\u0131 karakterler, e\u015fya ve \u00e7evre kaplamalar\u0131n\u0131n kenarlar\u0131ndaki testere \u015feklindeki g\u00f6r\u00fcnt\u00fcy\u00fc ortadan kald\u0131rmak i\u00e7in kullan\u0131l\u0131r. \u00d6zellikle yeni nesil oyunlarda s\u0131kl\u0131kla kullan\u0131l\u0131yor.
\nBug:<\/font> Oyunlardaki k\u00fc\u00e7\u00fck program hatalar\u0131na verilen isim. \u00d6rne\u011fin y\u00f6netti\u011finiz karakterin duvar\u0131n i\u00e7inden ge\u00e7mesi.
\nBlur:<\/font> Oyun g\u00f6r\u00fcnt\u00fclerindeki do\u011fall\u0131\u011f\u0131 art\u0131rmak i\u00e7in kullan\u0131lan bir \u00e7e\u015fit bulan\u0131kl\u0131k efekti. Esas cisme odaklan\u0131rken, arka planda kalan g\u00f6r\u00fcnt\u00fcn\u00fcn bulan\u0131k g\u00f6z\u00fckmesi.
\nMotion Capture:<\/font> Hareketlerin oyuna ger\u00e7ek\u00e7i bir \u015fekilde aktar\u0131lmas\u0131 i\u00e7in kullan\u0131lan tekniktir. Model insanlar\u0131n \u00fczerine elektronik vericiler yerle\u015ftirilerek t\u00fcm hareketler aynen aktar\u0131l\u0131r.
\nFrame Rate:<\/font> Saniyede g\u00f6r\u00fclen kare say\u0131s\u0131n\u0131 ifade eder. Genelde saniyede 60 kare normaldir. Bu a\u015fa\u011f\u0131 d\u00fc\u015ferse (30 ve daha a\u015fa\u011f\u0131) Pc\u2019mizde, konsolumuzda g\u00f6r\u00fcnt\u00fc yava\u015flar ve “kasma” dedi\u011fimiz olay meydana gelir.
\nHDR (High Dynamic Rendering): <\/font> Oyunlardaki \u0131\u015f\u0131k ve yans\u0131malar\u0131n ger\u00e7ek hayattaki gibi azal\u0131p artmas\u0131. \u00d6rne\u011fin arac\u0131n\u0131zla t\u00fcnelin i\u00e7ine girdiniz. Bir s\u00fcre sonra d\u0131\u015far\u0131 \u00e7\u0131k\u0131nca g\u00fcne\u015f g\u00f6z\u00fcn\u00fcz\u00fc al\u0131r ve k\u0131sa bir s\u00fcre sonra g\u00f6r\u00fcnt\u00fcler normale d\u00f6ner.
\nNPC: <\/font> Oyunlardaki yapay zeka sahibi insanlar, yarat\u0131klar vs.
\nHUD:<\/font> Sa\u011fl\u0131k bar\u0131 anlam\u0131na gelir. \u00d6zellikle son zamanlarda baz\u0131 oyunlarda HUD kullan\u0131lmamaya ba\u015flad\u0131. Call of Cthulhu, Final Round Night 3 (HUD’yi koyup koymamak bize ba\u011fl\u0131)
\nTexture:<\/font> Genel anlamda oyunlardaki karakter, nesne ve \u00e7evre kaplamalar\u0131.
\nTrailer:<\/font> Oyun videolar\u0131
\nPoligon:<\/font> Oyunlarda yap\u0131m a\u015famas\u0131nda iken karakter ve di\u011fer nesnelerin iskeleti (poligonlar\u0131) haz\u0131rlan\u0131r. Poligonlar ne kadar \u00e7ok kullan\u0131l\u0131rsa g\u00f6r\u00fcnt\u00fc detay\u0131 netle\u015fir. Karakterin y\u00fcz ifadelerinde (g\u00fclme, h\u00fcz\u00fcnlenme, k\u0131zma vs.) kullan\u0131lan poligonlar\u0131n \u00f6nemli yeri vard\u0131r.
\nSave Game: <\/font> Oyun ana men\u00fcs\u00fcnde bulunan bu ibare, oyunu kay\u0131t edebilece\u011finizi belirtir.
\nLoad Game: <\/font> Kay\u0131t olan b\u00f6l\u00fcm\u00fc oynayabilece\u011fiz k\u0131s\u0131m.
\nEasy: <\/font> Oyun zorluk seviyesi i\u00e7in kullan\u0131lan a\u015fama. Kolay a\u015fama demektir. Very easy ise en kolay\u0131 demektir.
\nNormal Mod: <\/font> Ad\u0131 \u00fczerinde normal (ne kolay ne de zor) demektir.
\nHard:<\/font> Zor a\u015fama demektir. Oyunda very Hard a\u015famas\u0131 varsa bilin ki en zor a\u015fama odur
\nHDMI (High Defination Multimedia Interface):<\/font> DVD ve Baz\u0131 Konsollardaki y\u00fcksek \u00e7\u00f6z\u00fcn\u00fcrl\u00fckl\u00fc grafik ve seslerin \u00f6zel \u00e7\u0131k\u0131\u015flar (HDMI) ile monit\u00f6r ve ya Tv\u2019ye aktar\u0131lmas\u0131. Ps3 ve Xbox360 Elite\u2019de HDMI \u00e7\u0131k\u0131\u015flar\u0131 ile 768p 1080p g\u00f6r\u00fcnt\u00fc desteklenmektedir.
\nHD TV ve Full HD TV:<\/font> LCD ve Plazma Tv\u2019ler i\u00e7in kullan\u0131lan ibareler. HD TV\u2019ler 720p ve 768p \u00e7\u00f6z\u00fcn\u00fcrl\u00fc\u011f\u00fc desteklemektedir. Full HD TV\u2019ler ise 1920*1080p desteklemektedir. PS3 tamamen 1080p \u00e7\u00f6z\u00fcn\u00fcrl\u00fc\u011f\u00fc destekliyor. Normal t\u00fcpl\u00fc televizyonlar 640*480 \u00e7\u00f6z\u00fcn\u00fcrl\u00fck sundu\u011fu d\u00fc\u015f\u00fcn\u00fcl\u00fcrse, Full HD TV\u2019ler bunu yakla\u015f\u0131k d\u00f6rt kat\u0131 daha kaliteli grafikler sunuyor.
\nBlu-Ray: <\/font> PS3\u2019\u00fcn dijital optik okuyucusu. Blu ray discler 54 GB gibi geni\u015f bir veri depolama g\u00fcc\u00fcne sahiptir.
\nDouble Layer:<\/font> \u00c7ift katl\u0131 DVD\u2019ler i\u00e7in kullan\u0131l\u0131r. Xbox360 oyunlar\u0131 bu y\u00fcksek kaliteli Dvd\u2019lere yaz\u0131lmaktad\u0131r. S\u00fcrekli kula\u011f\u0131n\u0131za gelen Verbatim DVD\u2019ler Double Layer\u2019dir.
\nRegion Free:<\/font> \u00c7e\u015fitli oyunlarda ve dvd filmlerde b\u00f6lge kodlar\u0131 ( PAL, NTSC-U, NTSC-J) kullan\u0131lmaktad\u0131r. \u00d6zellikle Xbox360 oyunlar\u0131ndaki Region Free ibaresi; o oyunun b\u00f6lge kodlar\u0131 k\u0131s\u0131tlamas\u0131na u\u011framadan oynanabilece\u011fi anlam\u0131na gelir.
\nMech:<\/font> Oyunlardaki metal z\u0131rhl\u0131 sava\u015f robotlar\u0131 i\u00e7in kullan\u0131lan tabir.
\nSurvival-Horror:<\/font> Korku oyunlar\u0131 i\u00e7in kullan\u0131lan tabir. Resident Evil, Silent Hill, Fatal Frame bilinen survival-horror oyunlardand\u0131r.
\nRPG (Role Playing Game): <\/font> Bizdeki anlam\u0131 k\u0131saca RYO\u2019dur. Yani rol yapma oyunu. Oyundaki karakterin g\u00fcc\u00fc, h\u0131z\u0131, b\u00fcy\u00fc g\u00fcc\u00fc vs. kademeli olarak geli\u015fip level atlan\u0131r. Oblivion, Diablo, Fable, Baldur Gates bu t\u00fcr\u00fcn i\u00e7ine girer.
\nAdventure: <\/font> Gez, ara\u015ft\u0131r bulmacalar\u0131 \u00e7\u00f6z mant\u0131\u011f\u0131n\u0131n i\u015flendi\u011fi oyunlar. Syberia, Broken Sword, Sam&Max.
\nFPS (First Person Shooter):<\/font>Y\u00f6netti\u011fimiz karakterin bak\u0131\u015f a\u00e7\u0131s\u0131ndan oynad\u0131\u011f\u0131m\u0131z oyunlar. Half Life, Halo, Far Cry, Call of Duty.
\nReal Time Strategy:<\/font> Ger\u00e7ek zamanl\u0131 strateji oyunlar\u0131. Company of Heroes , Age of Empires, Rome Total War, Command & Conquer.
\nTPS (Third Person Shooter):<\/font> Karakteri tamamen g\u00f6r\u00fcp y\u00f6netti\u011fimiz oyunlar. Metal Gear Solid, Tomb Raider, God of War, Splinter Cell.
\nMMORPG (Massively Multiplayer Online Role Playing Game): <\/font> Servere ba\u011fl\u0131 kal\u0131narak oynanabilen \u00e7ok kat\u0131l\u0131ml\u0131 RPG’ler (rol yapma oyunlar\u0131). World of Warcraft, Dungeons&Dragons, EverQuest.
\nMultiplayer:<\/font> \u00c7oklu oyuncu modu demektir. Tek bir a\u011f \u00fczerinden olabilece\u011fi gibi birden fazla PC\u2019nin birbirine ba\u011flanmas\u0131 ile oyuncular kendi aras\u0131nda online oynayabilirler. Konsollarda da multiplayer oyunlar oynanmaktad\u0131r. \u00d6rnek Xbox360 Live ile.
\nCo-op Mode:<\/font> Kooperatif (Cooperative) mod demektir. \u0130ki ya da daha fazla oyuncunun gerek online gerekse offline beraber oynad\u0131klar\u0131 oyunlar.
\nWireless Gamepad: <\/font> Kablosuz oyun kollar\u0131.
\nSixaxis:<\/font> PS3\u2019\u00fcn kablosuz gamepadi.
\nWii Remote ve Nunchuck:<\/font> Nintendo Wii\u2019nin hareket alg\u0131lay\u0131c\u0131 oyun kollar\u0131.<\/p>\n","protected":false},"excerpt":{"rendered":"

Oyunlarla ilgili s\u0131kl\u0131kla kulland\u0131\u011f\u0131m\u0131z ve duydu\u011fumuz yabanc\u0131 kelime ve k\u0131saltmalar vard\u0131r. Bunlar\u0131 merak ediyorsan\u0131z buyurun okuyun. Anti-Aliasing: Oyunlardaki canl\u0131 karakterler, e\u015fya ve \u00e7evre kaplamalar\u0131n\u0131n kenarlar\u0131ndaki testere \u015feklindeki g\u00f6r\u00fcnt\u00fcy\u00fc ortadan kald\u0131rmak i\u00e7in kullan\u0131l\u0131r. \u00d6zellikle yeni nesil oyunlarda s\u0131kl\u0131kla kullan\u0131l\u0131yor. Bug: Oyunlardaki k\u00fc\u00e7\u00fck program hatalar\u0131na verilen isim. \u00d6rne\u011fin y\u00f6netti\u011finiz karakterin duvar\u0131n i\u00e7inden ge\u00e7mesi. Blur: Oyun g\u00f6r\u00fcnt\u00fclerindeki do\u011fall\u0131\u011f\u0131 […]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[165],"tags":[166],"_links":{"self":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/138"}],"collection":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/comments?post=138"}],"version-history":[{"count":0,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/posts\/138\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/media?parent=138"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/categories?post=138"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.hell-world.org\/gamez\/wp-json\/wp\/v2\/tags?post=138"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}